My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Barbarians Bomb Tower
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Baby Dragon
Fireball
Minions Barbarians Bomb Tower Hog Rider Baby Dragon
Poison
Minions Barbarians Bomb Tower
Lightning
Bomb Tower Baby Dragon
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Bomb Tower Hog Rider Baby Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Minions
Hog Rider Baby Dragon
Barbarians
Hog Rider
Bomb Tower
Hog Rider
Arrows Minions The Log Barbarians Rocket Baby Dragon
Rocket
Hog Rider
Baby Dragon
Minions Hog Rider
The Log
Hog Rider

Defense Synergies 1 7

Arrows
Barbarians Bomb Tower
Minions
Baby Dragon The Log
Barbarians
Arrows
Bomb Tower
The Log Arrows Baby Dragon
Hog Rider
Rocket
The Log
Baby Dragon
Minions Bomb Tower The Log
The Log
Bomb Tower Minions Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Baby Dragon The Log
Barbarians Bomb Tower Minions The Log
Barbarians Bomb Tower Rocket Minions
Barbarians Bomb Tower Minions
Arrows Barbarians Bomb Tower Rocket The Log
Arrows The Log Minions Bomb Tower Baby Dragon
Minions Rocket Arrows Bomb Tower Baby Dragon
Rocket Arrows Barbarians Bomb Tower Baby Dragon The Log
Barbarians Minions Bomb Tower
Barbarians
Minions Barbarians Arrows Bomb Tower Baby Dragon The Log
Arrows Minions Baby Dragon
Barbarians Bomb Tower Minions Rocket The Log
Bomb Tower Rocket Arrows Minions Barbarians Baby Dragon The Log
Barbarians Bomb Tower
Barbarians Bomb Tower Rocket The Log
Barbarians Bomb Tower Arrows Minions
Arrows Bomb Tower Minions Barbarians Baby Dragon The Log
Arrows Bomb Tower Baby Dragon The Log Minions Barbarians
Barbarians Bomb Tower
Arrows Minions Barbarians Bomb Tower Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Bomb Tower Rocket Baby Dragon The Log
Barbarians Minions Bomb Tower Rocket The Log
Rocket Barbarians The Log
Barbarians
Arrows Rocket Minions Bomb Tower Baby Dragon
Rocket Minions Barbarians Bomb Tower
Barbarians Bomb Tower
Rocket Minions Barbarians Bomb Tower Baby Dragon The Log
Barbarians
Minions Barbarians Bomb Tower
Rocket Arrows Barbarians The Log
Barbarians Rocket Bomb Tower
Barbarians Bomb Tower Baby Dragon
Barbarians Minions Bomb Tower Rocket Baby Dragon The Log
Arrows Minions Barbarians Bomb Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon The Log
Arrows Baby Dragon The Log
Rocket Arrows Baby Dragon The Log
Arrows Barbarians Rocket The Log
Rocket Arrows Baby Dragon The Log
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Rocket Minions
Rocket Arrows The Log
Arrows Rocket Baby Dragon
Rocket Baby Dragon The Log
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon The Log
Rocket Arrows Baby Dragon The Log
Arrows Rocket Baby Dragon The Log
Arrows Rocket
Minions Rocket
Rocket Arrows Baby Dragon The Log
Rocket Arrows Baby Dragon The Log
Rocket Minions Baby Dragon The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Rocket Arrows Baby Dragon The Log
Arrows Baby Dragon
Rocket Minions
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Minions Barbarians Rocket
Rocket Arrows Baby Dragon
Arrows The Log
Rocket Baby Dragon
Arrows The Log Baby Dragon
Rocket Arrows
Minions Rocket Baby Dragon The Log
Rocket
Rocket Baby Dragon The Log

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