My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Cannon Barbarians
Zap
Minions Cannon Royal Giant
Barbarian Barrel
Cannon Barbarians Ice Wizard
The Log
Cannon Barbarians Royal Giant
Earthquake
Cannon Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Ice Wizard
Fireball
Minions Cannon Barbarians Ice Wizard
Poison
Minions Cannon Barbarians Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Minions Cannon Ice Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Minions

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Royal Giant The Log Ice Wizard
Arrows
Zap Royal Giant
Minions
Royal Giant Zap
Cannon
Barbarians
Royal Giant
Arrows Minions Ice Wizard Zap The Log
The Log
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 2 13

Zap
Cannon Arrows Minions Barbarians The Log Ice Wizard
Arrows
Zap Cannon Barbarians Ice Wizard
Minions
Zap Cannon The Log Ice Wizard
Cannon
Zap The Log Arrows Minions Ice Wizard
Barbarians
Zap Arrows
Royal Giant
The Log
Cannon Zap Minions Ice Wizard
Ice Wizard
Zap Arrows Minions Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon The Log
Barbarians Zap Minions Cannon The Log Ice Wizard
Cannon Barbarians Minions Ice Wizard
Cannon Barbarians Minions Ice Wizard
Arrows Barbarians The Log
Arrows The Log Zap Minions Cannon Ice Wizard
Minions Zap Arrows Cannon Ice Wizard
Zap Arrows Cannon Barbarians The Log
Cannon Barbarians Minions Ice Wizard
Cannon Barbarians Ice Wizard
Minions Barbarians Ice Wizard Zap Arrows Cannon The Log
Arrows Minions Zap Ice Wizard
Cannon Barbarians Zap Minions The Log Ice Wizard
Zap Arrows Minions Cannon Barbarians The Log
Barbarians Cannon
Barbarians Zap Cannon The Log
Barbarians Arrows Minions Cannon
Arrows Cannon Zap Minions Barbarians The Log Ice Wizard
Zap Arrows The Log Minions Cannon Barbarians Ice Wizard
Barbarians Cannon
Arrows Minions Cannon Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows The Log
Barbarians Zap Minions The Log
Zap Barbarians The Log
Barbarians Cannon
Arrows Zap Minions Ice Wizard
Minions Barbarians Ice Wizard
Barbarians
Zap Minions Barbarians The Log
Cannon Barbarians
Minions Barbarians
Zap Arrows Barbarians The Log
Barbarians Cannon
Cannon Barbarians
Barbarians Zap Minions The Log
Arrows Minions Zap Cannon Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Ice Wizard
Arrows The Log
Arrows Barbarians The Log
Zap Arrows The Log
Arrows Zap Minions Ice Wizard
Arrows The Log
Arrows The Log Zap Ice Wizard
Arrows The Log Zap
Minions
Zap Arrows The Log
Zap Arrows
The Log
Arrows Minions
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Minions
Zap Arrows The Log
Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log Ice Wizard
Arrows The Log Zap Ice Wizard
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows Ice Wizard
Zap Minions
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Minions Barbarians
Zap Arrows Ice Wizard
Arrows The Log
Arrows The Log Zap
Zap Arrows
Zap Minions The Log
Zap
Zap The Log

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