My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Fire Spirit Minions Musketeer Goblin Hut
Zap
Fire Spirit Minions Goblin Hut
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Goblin Hut Barbarian Hut
The Log
Fire Spirit Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Fire Spirit Minions Goblin Hut
Royal Delivery
Fire Spirit Minions Elite Barbarians Musketeer Goblin Hut
Fireball
Minions Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Poison
Minions Musketeer Goblin Hut Barbarian Hut
Lightning
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Rocket
Elite Barbarians Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Musketeer Goblin Hut Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Barbarian Hut
Zap
Elite Barbarians Fire Spirit Minions Musketeer Goblin Hut Barbarian Hut The Log
Minions
Zap Elite Barbarians Barbarian Hut
Elite Barbarians
Zap Fire Spirit Minions The Log
Musketeer
Barbarian Hut Zap Goblin Hut The Log
Goblin Hut
Zap Musketeer Barbarian Hut The Log
Barbarian Hut
Musketeer Fire Spirit Zap Minions Goblin Hut
The Log
Zap Elite Barbarians Musketeer Goblin Hut

Defense Synergies 2 15

Fire Spirit
Zap The Log
Zap
Fire Spirit Minions Elite Barbarians Musketeer Goblin Hut Barbarian Hut The Log
Minions
Barbarian Hut Zap Musketeer The Log
Elite Barbarians
Zap The Log
Musketeer
The Log Zap Minions Goblin Hut Barbarian Hut
Goblin Hut
Zap Musketeer Barbarian Hut
Barbarian Hut
Minions Zap Musketeer Goblin Hut The Log
The Log
Musketeer Fire Spirit Zap Minions Elite Barbarians Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Minions Musketeer Goblin Hut The Log
Elite Barbarians Barbarian Hut Zap Minions Musketeer Goblin Hut The Log
Goblin Hut Barbarian Hut Fire Spirit Minions Elite Barbarians Musketeer
Elite Barbarians Goblin Hut Barbarian Hut Minions Musketeer
Elite Barbarians The Log
The Log Fire Spirit Zap Minions Musketeer
Minions Musketeer Fire Spirit Zap Goblin Hut Barbarian Hut
Barbarian Hut Zap Musketeer The Log
Barbarian Hut Minions Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Fire Spirit Musketeer
Minions Zap Musketeer Goblin Hut The Log
Minions Musketeer Zap Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Fire Spirit Zap Minions Elite Barbarians Musketeer The Log
Fire Spirit Barbarian Hut Zap Minions Goblin Hut The Log
Elite Barbarians Barbarian Hut Goblin Hut
Barbarian Hut Zap Elite Barbarians Goblin Hut The Log
Barbarian Hut Minions Elite Barbarians Musketeer Goblin Hut
Fire Spirit Zap Minions Elite Barbarians Musketeer Goblin Hut Barbarian Hut The Log
Zap The Log Fire Spirit Minions Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Fire Spirit Minions Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Elite Barbarians Goblin Hut
Zap Elite Barbarians Musketeer The Log
Zap Minions Elite Barbarians Musketeer Goblin Hut Barbarian Hut The Log
Zap Elite Barbarians Musketeer Barbarian Hut The Log
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Fire Spirit Zap Minions Musketeer Goblin Hut
Minions Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Elite Barbarians Barbarian Hut
Zap Minions Elite Barbarians Goblin Hut Barbarian Hut The Log
Musketeer Goblin Hut Barbarian Hut
Minions Elite Barbarians Musketeer Goblin Hut
Zap Elite Barbarians The Log
Elite Barbarians Barbarian Hut
Musketeer Barbarian Hut
Elite Barbarians Goblin Hut Zap Minions Musketeer Barbarian Hut The Log
Minions Zap Elite Barbarians Musketeer Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut The Log
Zap Musketeer The Log
Goblin Hut Barbarian Hut The Log
Musketeer Barbarian Hut The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap Barbarian Hut
The Log Zap
Fire Spirit Minions Elite Barbarians Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Musketeer Goblin Hut Barbarian Hut The Log
Minions Musketeer
Zap Elite Barbarians Musketeer Goblin Hut Barbarian Hut The Log
Zap Musketeer Goblin Hut Barbarian Hut The Log
Musketeer Goblin Hut Barbarian Hut The Log
Minions
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer Barbarian Hut The Log
Zap The Log Fire Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Musketeer
Zap Minions Musketeer Goblin Hut
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Minions Musketeer Goblin Hut Barbarian Hut
Fire Spirit Zap Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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