My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Bandit
Giant Snowball
Minions Furnace Baby Dragon
Zap
Minions Furnace Bandit
Barbarian Barrel
Elite Barbarians Furnace Bandit
The Log
Elite Barbarians Furnace Bandit
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Elite Barbarians Baby Dragon Bandit
Fireball
Minions Elite Barbarians Furnace Baby Dragon Bandit
Poison
Minions Furnace
Lightning
Elite Barbarians Furnace Baby Dragon Bandit
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Bandit Fireball Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Mirror Minions Furnace Baby Dragon Bandit
Minions
Zap Elite Barbarians Baby Dragon Bandit
Elite Barbarians
Zap Minions Fireball Furnace Bandit
Fireball
Zap Mirror Elite Barbarians Baby Dragon
Furnace
Zap Elite Barbarians Mirror Baby Dragon Bandit
Mirror
Zap Fireball Furnace
Baby Dragon
Zap Minions Fireball Furnace Bandit
Bandit
Zap Minions Elite Barbarians Furnace Baby Dragon

Defense Synergies 4 11

Zap
Fireball Mirror Minions Elite Barbarians Furnace Baby Dragon Bandit
Minions
Zap Baby Dragon Bandit
Elite Barbarians
Zap
Fireball
Zap Mirror Bandit
Furnace
Mirror Zap Baby Dragon Bandit
Mirror
Zap Fireball Furnace
Baby Dragon
Zap Minions Furnace Bandit
Bandit
Zap Minions Fireball Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
Elite Barbarians Zap Minions Furnace Bandit
Furnace Minions Elite Barbarians Bandit
Elite Barbarians Minions Furnace Bandit
Elite Barbarians Fireball
Fireball Zap Minions Furnace Baby Dragon Bandit
Minions Furnace Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bandit
Minions Elite Barbarians Furnace
Elite Barbarians Bandit
Minions Zap Fireball Furnace Baby Dragon Bandit
Minions Zap Fireball Furnace Baby Dragon
Furnace Zap Minions Elite Barbarians Fireball Bandit
Fireball Zap Minions Furnace Baby Dragon
Elite Barbarians Furnace Bandit
Zap Elite Barbarians Fireball Furnace Bandit
Minions Elite Barbarians Fireball Furnace
Fireball Zap Minions Elite Barbarians Furnace Baby Dragon Bandit
Zap Furnace Baby Dragon Minions Fireball Bandit
Elite Barbarians
Minions Elite Barbarians Fireball Furnace Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace Bandit
Fireball Bandit Zap Elite Barbarians Baby Dragon
Bandit Zap Minions Elite Barbarians Furnace
Zap Elite Barbarians Fireball Bandit
Elite Barbarians Bandit
Fireball Furnace Zap Minions Baby Dragon
Minions Elite Barbarians Fireball Furnace Bandit
Elite Barbarians
Zap Minions Elite Barbarians Fireball Baby Dragon Bandit
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Bandit
Fireball Furnace Baby Dragon
Elite Barbarians Zap Minions Fireball Furnace Baby Dragon
Minions Zap Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Zap Furnace Baby Dragon
Fireball Zap Minions Furnace Baby Dragon
Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Bandit
Minions Elite Barbarians Fireball
Zap Fireball Bandit
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon Bandit
Minions Fireball Baby Dragon Bandit
Zap Elite Barbarians Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon Bandit
Fireball Furnace Baby Dragon Bandit
Fireball
Minions
Zap Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Zap Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Elite Barbarians Zap Fireball Furnace Baby Dragon
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Minions Fireball Bandit
Fireball Zap Baby Dragon
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Bandit

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