My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit
Giant Snowball
Fire Spirit Minions Witch Princess
Zap
Fire Spirit Minions Witch Princess Bandit
Barbarian Barrel
Fire Spirit Witch Princess Bandit
The Log
Fire Spirit Witch Princess Bandit
Earthquake
Witch
Arrows
Fire Spirit Minions Witch Princess
Royal Delivery
Fire Spirit Minions Witch Princess Bandit
Fireball
Minions Witch Princess Bandit
Poison
Minions Witch Princess
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Princess Bandit Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Bandit
Zap
Giant Fire Spirit Minions Witch The Log Princess Bandit
Minions
Giant Zap Bandit
Giant
Zap Minions Fire Spirit Witch The Log Princess Bandit
Witch
Zap Giant Bandit
The Log
Zap Giant Princess Bandit
Princess
Zap Giant The Log
Bandit
Fire Spirit Zap Minions Giant Witch The Log

Defense Synergies 0 14

Fire Spirit
Zap The Log
Zap
Fire Spirit Minions Witch The Log Princess Bandit
Minions
Zap The Log Bandit
Giant
Witch
Zap The Log Bandit
The Log
Fire Spirit Zap Minions Witch Princess Bandit
Princess
Zap The Log Bandit
Bandit
Zap Minions Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Zap Minions Witch The Log Bandit
Witch Fire Spirit Minions Bandit
Witch Minions Bandit
The Log Princess
The Log Fire Spirit Zap Minions Bandit
Minions Fire Spirit Zap Witch Princess
Zap The Log Bandit
Witch Minions Princess
Fire Spirit Bandit
Minions Witch Zap The Log Princess Bandit
Minions Zap Witch Princess
Fire Spirit Zap Minions Witch The Log Bandit
Fire Spirit Zap Minions Witch The Log Princess
Bandit
Zap The Log Bandit
Minions Witch
Fire Spirit Zap Minions Witch The Log Bandit
Zap Witch The Log Fire Spirit Minions Princess Bandit
Fire Spirit Minions Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Bandit
Bandit Zap The Log
Bandit Zap Minions Witch The Log
Zap The Log Bandit
Witch Bandit
Fire Spirit Zap Minions Witch Princess
Minions Witch Bandit
Zap Minions Witch The Log Bandit
Witch
Minions Witch
Zap The Log
Witch Bandit
Witch Princess
Witch Zap Minions The Log
Minions Zap Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap The Log Princess Bandit
The Log Bandit
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Witch Princess
Fire Spirit Witch The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap Bandit
Fire Spirit Minions
Zap The Log Princess Bandit
Fire Spirit Zap Princess
Fire Spirit The Log Princess Bandit
Minions Princess Bandit
Princess Zap The Log
Zap Witch The Log Princess Bandit
The Log Princess Bandit
Minions
Fire Spirit Zap The Log Princess Bandit
Fire Spirit Zap Witch The Log Princess
Minions The Log
Princess
The Log
Zap The Log
Zap The Log Fire Spirit Witch Princess
Witch
The Log Zap Witch Princess Bandit
Zap Witch The Log Princess Bandit
Zap The Log Bandit
Fire Spirit Zap Witch Princess
Zap Minions Witch
Zap The Log Bandit
Zap Princess
The Log Princess
Zap Fire Spirit Minions Witch Princess Bandit
Fire Spirit Zap Witch Princess
The Log
Princess
The Log Zap Princess
Zap
Zap Minions Witch The Log Princess
Zap Witch Princess
Zap Witch The Log Princess Bandit

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