My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Fire Spirit Minions Witch Balloon
Zap
Fire Spirit Minions Witch Balloon
Barbarian Barrel
Fire Spirit Witch Electro Wizard
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Witch Balloon P.E.K.K.A Electro Wizard
Fireball
Minions Witch Balloon Electro Wizard
Poison
Minions Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Fireball Electro Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Minions Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Balloon
Minions
Rage Balloon P.E.K.K.A
Fireball
Electro Wizard
Rage
Minions Witch Balloon Electro Wizard
Witch
Rage P.E.K.K.A
Balloon
Rage Fire Spirit Minions Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard Minions Witch
Electro Wizard
P.E.K.K.A Fireball Rage Balloon

Defense Synergies 0 7

Fire Spirit
P.E.K.K.A Electro Wizard
Minions
P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Rage
Witch
Electro Wizard
Balloon
P.E.K.K.A
Fire Spirit Minions Electro Wizard
Electro Wizard
Fire Spirit Minions Fireball Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Electro Wizard
P.E.K.K.A Minions Witch Electro Wizard
Witch P.E.K.K.A Fire Spirit Minions Electro Wizard
Witch P.E.K.K.A Minions Electro Wizard
Fireball P.E.K.K.A
Fireball Fire Spirit Minions Electro Wizard
Minions Electro Wizard Fire Spirit Fireball Witch
Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Minions
Fire Spirit Electro Wizard
Minions Witch Electro Wizard Fireball
Minions Fireball Witch Electro Wizard
P.E.K.K.A Fire Spirit Minions Fireball Witch Electro Wizard
Fire Spirit Fireball Minions Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Minions Fireball Witch P.E.K.K.A Electro Wizard
Fire Spirit Fireball Minions Witch Electro Wizard
Witch Fire Spirit Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Minions Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard
P.E.K.K.A Minions Witch Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Witch
Fire Spirit Fireball Minions Witch Electro Wizard
P.E.K.K.A Minions Fireball Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Witch
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Witch
Fireball Witch
Witch Electro Wizard Minions Fireball P.E.K.K.A
Minions Fireball Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Minions Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Witch
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fire Spirit Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fire Spirit Minions Fireball Witch
Fireball Fire Spirit Witch Electro Wizard
Fireball
Fireball Electro Wizard
Fireball
Fireball
P.E.K.K.A
Minions Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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