My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Lava Hound
Giant Snowball
Minions Tombstone Mega Minion Guards Baby Dragon Lava Hound
Zap
Minions Tombstone Guards Lava Hound
Barbarian Barrel
Tombstone Guards
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Minions Tombstone Guards Lava Hound
Royal Delivery
Minions Mega Minion Guards Baby Dragon Lava Hound
Fireball
Minions Tombstone Mega Minion Baby Dragon Lava Hound
Poison
Minions Tombstone Mega Minion Guards Lava Hound
Lightning
Tombstone Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Guards Tornado Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Mega Minion Guards Tornado Baby Dragon Poison Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Mega Minion Guards

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Baby Dragon
Tombstone
Mega Minion
Lava Hound Baby Dragon Poison
Guards
Lava Hound
Tornado
Baby Dragon Poison
Baby Dragon
Tornado Lava Hound Minions Mega Minion Poison
Poison
Lava Hound Mega Minion Tornado Baby Dragon
Lava Hound
Minions Mega Minion Baby Dragon Poison Guards

Defense Synergies 0 13

Minions
Tombstone Baby Dragon
Tombstone
Minions Mega Minion Guards Baby Dragon Poison
Mega Minion
Tombstone Guards Tornado Baby Dragon
Guards
Tombstone Mega Minion Baby Dragon Poison
Tornado
Mega Minion Baby Dragon Poison
Baby Dragon
Minions Tombstone Mega Minion Guards Tornado
Poison
Tombstone Guards Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Mega Minion Baby Dragon
Minions Tombstone Mega Minion
Tornado Minions Tombstone Mega Minion
Minions Tombstone Mega Minion Guards
Tombstone Tornado Poison
Tornado Minions Mega Minion Guards Baby Dragon
Minions Mega Minion Tornado Tombstone Baby Dragon Poison
Baby Dragon Poison
Minions Tombstone Tornado
Guards Tornado
Minions Guards Poison Tombstone Mega Minion Tornado Baby Dragon
Minions Mega Minion Tornado Baby Dragon Poison
Tombstone Minions Guards
Minions Tombstone Mega Minion Guards Tornado Baby Dragon Poison
Tombstone
Tornado
Minions Tombstone Tornado Poison
Tombstone Minions Mega Minion Guards Tornado Baby Dragon
Tornado Baby Dragon Poison Minions Tombstone Mega Minion Guards
Tornado
Minions Guards Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Poison Mega Minion Baby Dragon
Tombstone Guards Minions
Guards Tornado
Tombstone Guards
Poison Minions Tornado Baby Dragon
Guards Minions Tombstone Mega Minion
Minions Tombstone Mega Minion Tornado Baby Dragon Poison
Tombstone Mega Minion Guards
Minions Tombstone Mega Minion Guards
Guards Tornado Poison
Tombstone Guards
Baby Dragon
Tombstone Guards Minions Mega Minion Tornado Baby Dragon Poison
Minions Poison Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon
Poison Tornado Baby Dragon
Baby Dragon Poison
Guards Poison
Poison Baby Dragon
Poison Minions Mega Minion Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Minions Guards Tornado Poison
Poison Tornado
Poison Tornado Baby Dragon
Poison Baby Dragon
Minions Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Minions
Mega Minion Baby Dragon Poison
Tornado Baby Dragon Poison
Minions Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon
Mega Minion
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon
Minions Mega Minion Guards Poison
Mega Minion
Poison
Poison
Poison
Minions Tombstone Guards
Poison Mega Minion Tornado Baby Dragon
Poison Mega Minion Baby Dragon
Baby Dragon Poison
Tornado Poison
Mega Minion
Minions Guards Tornado Baby Dragon Poison
Tornado Poison
Poison Tornado Baby Dragon

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