My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Rascals Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Goblin Barrel
Giant Snowball
Bats Archers Minions Goblin Barrel Baby Dragon Witch
Zap
Bats Archers Minions Goblin Barrel Witch
Barbarian Barrel
Archers Rascals Goblin Barrel Witch
The Log
Archers Rascals Goblin Barrel Witch
Earthquake
Archers Goblin Barrel Witch
Arrows
Bats Archers Minions Rascals Goblin Barrel Witch
Royal Delivery
Bats Archers Minions Rascals Goblin Barrel Baby Dragon Witch
Fireball
Archers Minions Rascals Goblin Barrel Baby Dragon Witch
Poison
Bats Archers Minions Rascals Witch
Lightning
Baby Dragon Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Minions Goblin Barrel Baby Dragon Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Rascals Goblin Barrel Baby Dragon
Archers
Arrows Baby Dragon
Arrows
Archers Goblin Barrel
Minions
Bats Rascals Baby Dragon
Rascals
Goblin Barrel Bats Minions Baby Dragon
Goblin Barrel
Rascals Bats Arrows Baby Dragon
Baby Dragon
Bats Archers Minions Rascals Goblin Barrel Witch
Witch
Baby Dragon

Defense Synergies 0 10

Bats
Minions Rascals Baby Dragon
Archers
Minions Rascals Baby Dragon Witch
Arrows
Minions
Bats Archers Baby Dragon
Rascals
Bats Archers Baby Dragon
Goblin Barrel
Baby Dragon
Bats Archers Minions Rascals Witch
Witch
Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Bats Minions Rascals Witch
Witch Bats Archers Minions Rascals
Witch Bats Minions Rascals
Arrows
Arrows Bats Archers Minions Rascals Baby Dragon
Bats Minions Archers Arrows Rascals Baby Dragon Witch
Arrows Rascals Baby Dragon
Witch Minions Rascals
Archers Rascals
Bats Archers Minions Witch Arrows Rascals Baby Dragon
Arrows Minions Bats Archers Rascals Baby Dragon Witch
Bats Minions Rascals Witch
Bats Arrows Minions Rascals Baby Dragon Witch
Rascals
Rascals
Bats Arrows Minions Rascals Witch
Arrows Bats Archers Minions Rascals Baby Dragon Witch
Arrows Baby Dragon Witch Bats Archers Minions Rascals
Rascals Bats Archers Arrows Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Witch
Archers Arrows Baby Dragon
Bats Minions Rascals Witch
Bats Rascals
Rascals Witch
Arrows Bats Archers Minions Rascals Baby Dragon Witch
Rascals Bats Archers Minions Witch
Rascals
Bats Minions Baby Dragon Witch
Witch
Bats Minions Rascals Witch
Arrows
Rascals Witch
Archers Rascals Baby Dragon Witch
Rascals Witch Bats Archers Minions Baby Dragon
Bats Arrows Minions Archers Rascals Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Rascals
Arrows Baby Dragon
Arrows Bats Minions Baby Dragon Witch
Archers Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Minions
Arrows
Archers Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Minions
Archers Arrows Baby Dragon
Arrows Baby Dragon Witch
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Archers Arrows Baby Dragon Witch
Bats Minions Witch
Arrows
Arrows
Arrows
Bats Archers Minions Witch
Archers Arrows Baby Dragon Witch
Arrows
Rascals Baby Dragon
Arrows Baby Dragon
Arrows
Bats Minions Rascals Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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