My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Musketeer Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Musketeer Valkyrie Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Musketeer Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Minions Musketeer Hog Rider Wizard Baby Dragon
Poison
Minions Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Musketeer Valkyrie Hog Rider Baby Dragon Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Musketeer Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Valkyrie Baby Dragon
Musketeer
Valkyrie Hog Rider Baby Dragon
Valkyrie
Musketeer Hog Rider Minions Wizard Baby Dragon
Hog Rider
Minions Musketeer Valkyrie Rage Wizard Rocket Baby Dragon
Wizard
Valkyrie Hog Rider Rage
Rocket
Hog Rider
Rage
Minions Hog Rider Wizard
Baby Dragon
Minions Musketeer Valkyrie Hog Rider

Defense Synergies 2 5

Minions
Valkyrie Musketeer Baby Dragon
Musketeer
Valkyrie Minions Baby Dragon
Valkyrie
Minions Musketeer Wizard Baby Dragon
Hog Rider
Wizard
Valkyrie
Rocket
Rage
Baby Dragon
Minions Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Musketeer Valkyrie Wizard Baby Dragon
Minions Musketeer Valkyrie
Rocket Minions Musketeer Valkyrie
Minions Musketeer Valkyrie
Valkyrie Rocket
Minions Musketeer Valkyrie Baby Dragon
Minions Musketeer Rocket Wizard Baby Dragon
Rocket Musketeer Valkyrie Baby Dragon
Minions Musketeer
Musketeer Valkyrie
Minions Valkyrie Musketeer Wizard Baby Dragon
Minions Musketeer Wizard Baby Dragon
Minions Musketeer Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Minions Baby Dragon
Rocket
Wizard Minions Musketeer Valkyrie
Minions Musketeer Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Minions Musketeer
Musketeer
Valkyrie Wizard Minions Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Musketeer Valkyrie Wizard Rocket Baby Dragon
Minions Musketeer Valkyrie Rocket
Valkyrie Rocket Musketeer
Musketeer Valkyrie
Wizard Rocket Minions Musketeer Baby Dragon
Rocket Minions Musketeer Valkyrie
Valkyrie
Rocket Minions Valkyrie Baby Dragon
Musketeer
Minions Musketeer Valkyrie
Rocket Valkyrie
Rocket Valkyrie Wizard
Wizard Musketeer Valkyrie Baby Dragon
Minions Musketeer Valkyrie Rocket Baby Dragon
Minions Valkyrie Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Baby Dragon
Musketeer Valkyrie Rocket
Wizard Rocket Valkyrie Baby Dragon
Wizard Minions Musketeer Rocket Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Minions Musketeer
Rocket Musketeer Valkyrie Wizard
Musketeer Wizard Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Minions Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Musketeer Wizard Baby Dragon
Musketeer Wizard Rocket Baby Dragon
Rocket
Minions Rocket
Rocket Musketeer Wizard Baby Dragon
Rocket Valkyrie Wizard Baby Dragon
Rocket Minions Musketeer Baby Dragon
Rocket Wizard
Rocket Musketeer
Rocket Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Rocket Minions Musketeer Wizard
Musketeer Wizard Rocket
Rocket
Rocket Wizard
Minions Musketeer Rocket
Rocket Musketeer Wizard Baby Dragon
Musketeer Valkyrie Wizard Rocket Baby Dragon
Musketeer Wizard Baby Dragon
Rocket
Musketeer
Minions Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon

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