My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Baby Dragon Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Mega Minion Baby Dragon Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie Royal Ghost
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mega Minion Valkyrie Baby Dragon Balloon Royal Ghost
Fireball
Minions Goblin Gang Mega Minion Baby Dragon Balloon
Poison
Minions Goblin Gang Mega Minion Balloon
Lightning
Mega Minion Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Mega Minion Royal Ghost Valkyrie Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Mega Minion

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Minion
Minions
Valkyrie Baby Dragon Balloon
Goblin Gang
Valkyrie Baby Dragon Balloon Royal Ghost
Mega Minion
Arrows Valkyrie Baby Dragon Balloon
Valkyrie
Balloon Minions Goblin Gang Mega Minion Baby Dragon Royal Ghost
Baby Dragon
Minions Goblin Gang Mega Minion Valkyrie Balloon
Balloon
Arrows Valkyrie Minions Goblin Gang Mega Minion Baby Dragon Royal Ghost
Royal Ghost
Goblin Gang Valkyrie Balloon

Defense Synergies 1 7

Arrows
Mega Minion Valkyrie
Minions
Valkyrie Baby Dragon
Goblin Gang
Valkyrie
Mega Minion
Arrows Valkyrie Baby Dragon
Valkyrie
Minions Arrows Goblin Gang Mega Minion Baby Dragon
Baby Dragon
Minions Mega Minion Valkyrie
Balloon
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Valkyrie Baby Dragon
Minions Goblin Gang Mega Minion Valkyrie
Goblin Gang Minions Mega Minion Valkyrie
Minions Goblin Gang Mega Minion Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Minions Mega Minion Valkyrie Baby Dragon Royal Ghost
Minions Mega Minion Arrows Goblin Gang Baby Dragon
Arrows Valkyrie Baby Dragon
Minions Goblin Gang
Goblin Gang Valkyrie Royal Ghost
Minions Goblin Gang Valkyrie Arrows Mega Minion Baby Dragon Royal Ghost
Arrows Minions Mega Minion Goblin Gang Baby Dragon
Minions Goblin Gang Valkyrie
Valkyrie Arrows Minions Goblin Gang Mega Minion Baby Dragon Royal Ghost
Goblin Gang
Goblin Gang
Arrows Minions Goblin Gang Valkyrie
Arrows Minions Goblin Gang Mega Minion Valkyrie Baby Dragon Royal Ghost
Arrows Valkyrie Baby Dragon Minions Mega Minion Royal Ghost
Goblin Gang Valkyrie Royal Ghost Arrows Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Royal Ghost
Arrows Goblin Gang Mega Minion Valkyrie Baby Dragon Royal Ghost
Goblin Gang Minions Valkyrie
Goblin Gang Valkyrie
Goblin Gang Valkyrie
Arrows Minions Goblin Gang Baby Dragon
Goblin Gang Minions Mega Minion Valkyrie
Valkyrie
Minions Mega Minion Valkyrie Baby Dragon
Goblin Gang Mega Minion
Minions Mega Minion Valkyrie
Arrows Valkyrie
Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Minions Mega Minion Valkyrie Baby Dragon
Arrows Minions Valkyrie Mega Minion Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Minions Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions Goblin Gang
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions
Arrows Mega Minion Baby Dragon
Arrows Valkyrie Baby Dragon
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Mega Minion
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Minions Mega Minion
Mega Minion
Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows Mega Minion Baby Dragon
Arrows
Goblin Gang Mega Minion Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Mega Minion
Minions Goblin Gang Baby Dragon
Baby Dragon Royal Ghost

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