My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Baby Dragon Witch Miner
Zap
Minions Witch
Barbarian Barrel
Knight Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Baby Dragon Witch Miner
Fireball
Minions Baby Dragon Witch
Poison
Minions Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Miner Mini P.E.K.K.A Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Miner

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mini P.E.K.K.A Miner
Knight
Minions Baby Dragon Arrows Witch Miner
Minions
Knight Giant Miner Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Giant Arrows Minions Baby Dragon
Giant
Arrows Minions Mini P.E.K.K.A Miner Baby Dragon Witch
Baby Dragon
Knight Minions Mini P.E.K.K.A Giant Witch Miner
Witch
Knight Giant Baby Dragon Miner
Miner
Minions Giant Arrows Knight Baby Dragon Witch

Defense Synergies 1 9

Arrows
Knight Mini P.E.K.K.A
Knight
Minions Arrows Mini P.E.K.K.A Baby Dragon Witch
Minions
Knight Baby Dragon
Mini P.E.K.K.A
Arrows Knight Baby Dragon Witch
Giant
Baby Dragon
Knight Minions Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Baby Dragon
Mini P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A Witch Knight Minions
Mini P.E.K.K.A Witch Knight Minions
Arrows Mini P.E.K.K.A
Arrows Minions Baby Dragon
Minions Arrows Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch Minions
Knight Mini P.E.K.K.A Miner
Minions Witch Arrows Knight Baby Dragon
Arrows Minions Baby Dragon Witch
Mini P.E.K.K.A Knight Minions Witch
Arrows Minions Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Arrows Knight Minions Mini P.E.K.K.A Witch
Arrows Knight Minions Baby Dragon Witch
Arrows Baby Dragon Witch Knight Minions
Mini P.E.K.K.A
Arrows Knight Minions Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Arrows Knight Mini P.E.K.K.A Baby Dragon Miner
Knight Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Arrows Minions Baby Dragon Witch
Mini P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A Knight
Knight Minions Mini P.E.K.K.A Baby Dragon Witch
Witch
Knight Minions Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Knight Witch
Baby Dragon Witch
Witch Knight Minions Mini P.E.K.K.A Baby Dragon
Arrows Minions Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Knight
Arrows Baby Dragon
Arrows Minions Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Miner
Minions Mini P.E.K.K.A
Miner Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon Miner
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Witch Miner
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Miner Baby Dragon Witch
Arrows Baby Dragon Witch Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Witch
Minions Witch
Mini P.E.K.K.A
Arrows Miner
Arrows
Arrows
Minions Witch
Arrows Baby Dragon Witch
Arrows
Miner Knight Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Minions Baby Dragon Witch
Witch
Baby Dragon Witch Miner

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