My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Army Clone Lava Hound
Giant Snowball
Bomber Minions Mega Minion Dart Goblin Skeleton Army Clone Lava Hound
Zap
Bomber Minions Dart Goblin Skeleton Army Clone Lava Hound
Barbarian Barrel
Bomber Dart Goblin Skeleton Army Clone
The Log
Bomber Dart Goblin Skeleton Army Clone
Earthquake
Bomber Skeleton Army Clone
Arrows
Bomber Minions Dart Goblin Skeleton Army Clone Lava Hound
Royal Delivery
Bomber Minions Mega Minion Dart Goblin Skeleton Army Clone Lava Hound
Fireball
Bomber Minions Mega Minion Dart Goblin Skeleton Army Clone Lava Hound
Poison
Bomber Minions Mega Minion Dart Goblin Skeleton Army Clone Lava Hound
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Mega Minion Dart Goblin Skeleton Army Clone Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Mega Minion

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions
Arrows
Lava Hound Mega Minion
Minions
Lava Hound Bomber Clone
Mega Minion
Lava Hound Arrows
Dart Goblin
Lava Hound
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Minions
Lava Hound
Arrows Minions Mega Minion Dart Goblin Clone Skeleton Army

Defense Synergies 0 5

Bomber
Arrows
Mega Minion
Minions
Dart Goblin
Mega Minion
Arrows Dart Goblin Skeleton Army
Dart Goblin
Minions Mega Minion Skeleton Army
Skeleton Army
Mega Minion Dart Goblin
Clone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mega Minion Dart Goblin
Skeleton Army Bomber Minions Mega Minion Dart Goblin
Skeleton Army Bomber Minions Mega Minion Dart Goblin
Skeleton Army Bomber Minions Mega Minion Dart Goblin
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Minions Mega Minion Dart Goblin
Minions Mega Minion Dart Goblin Arrows
Arrows Dart Goblin
Minions Skeleton Army
Skeleton Army Bomber Dart Goblin
Minions Dart Goblin Skeleton Army Bomber Arrows Mega Minion
Arrows Minions Mega Minion Dart Goblin
Skeleton Army Bomber Minions
Bomber Skeleton Army Arrows Minions Mega Minion Dart Goblin
Skeleton Army
Skeleton Army
Bomber Arrows Minions Skeleton Army
Arrows Bomber Minions Mega Minion Dart Goblin Skeleton Army
Arrows Bomber Minions Mega Minion Dart Goblin
Dart Goblin
Bomber Skeleton Army Arrows Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomber Arrows Mega Minion
Skeleton Army Minions
Skeleton Army
Skeleton Army
Arrows Minions Dart Goblin
Skeleton Army Minions Mega Minion Dart Goblin
Skeleton Army
Minions Mega Minion Skeleton Army
Mega Minion Dart Goblin Skeleton Army
Minions Mega Minion Dart Goblin
Skeleton Army Arrows
Skeleton Army
Bomber Dart Goblin Skeleton Army
Skeleton Army Bomber Minions Mega Minion Dart Goblin
Arrows Minions Bomber Mega Minion Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows
Arrows Minions Mega Minion Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Minions
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber Minions
Bomber Arrows Mega Minion Dart Goblin
Bomber Arrows Dart Goblin
Minions
Arrows
Arrows
Arrows Bomber
Mega Minion
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Minions Mega Minion Dart Goblin
Mega Minion
Bomber Arrows Dart Goblin
Arrows
Arrows
Minions Dart Goblin Skeleton Army
Arrows Mega Minion Dart Goblin
Arrows
Mega Minion Dart Goblin
Arrows Bomber Dart Goblin
Arrows
Mega Minion Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin

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