My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Knight
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Baby Dragon Bowler
Fireball
Minions Hog Rider Baby Dragon Bowler
Poison
Minions
Lightning
Knight Baby Dragon Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Tornado Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Tornado Hog Rider Baby Dragon Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bowler
Knight
Minions Hog Rider Baby Dragon Arrows
Minions
Knight Hog Rider Baby Dragon Bowler
Hog Rider
Arrows Knight Minions Rocket Tornado Baby Dragon Bowler
Rocket
Tornado Hog Rider
Tornado
Rocket Baby Dragon Hog Rider Bowler
Baby Dragon
Knight Tornado Minions Hog Rider Bowler
Bowler
Arrows Minions Hog Rider Tornado Baby Dragon

Defense Synergies 3 10

Arrows
Knight Tornado Bowler
Knight
Minions Arrows Tornado Baby Dragon Bowler
Minions
Knight Baby Dragon Bowler
Hog Rider
Rocket
Tornado
Tornado
Rocket Bowler Arrows Knight Baby Dragon
Baby Dragon
Knight Minions Tornado Bowler
Bowler
Tornado Arrows Knight Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Minions Baby Dragon
Knight Minions
Rocket Tornado Bowler Knight Minions
Knight Minions Bowler
Arrows Rocket Tornado Bowler
Arrows Tornado Bowler Minions Baby Dragon
Minions Rocket Tornado Arrows Baby Dragon
Rocket Bowler Arrows Baby Dragon
Minions Tornado
Knight Tornado Bowler
Minions Arrows Knight Tornado Baby Dragon Bowler
Arrows Minions Tornado Baby Dragon
Bowler Knight Minions Rocket
Rocket Bowler Arrows Minions Tornado Baby Dragon
Knight
Rocket Tornado Bowler
Arrows Knight Minions Tornado Bowler
Arrows Knight Minions Tornado Baby Dragon Bowler
Arrows Tornado Baby Dragon Knight Minions Bowler
Tornado
Bowler Arrows Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Arrows Knight Rocket Baby Dragon Bowler
Knight Minions Rocket Bowler
Rocket Bowler Knight Tornado
Knight Bowler
Arrows Rocket Minions Tornado Baby Dragon
Rocket Knight Minions Bowler
Knight
Rocket Knight Minions Tornado Baby Dragon
Knight Minions Bowler
Rocket Arrows Tornado Bowler
Rocket Bowler Knight
Baby Dragon Bowler
Knight Minions Rocket Tornado Baby Dragon Bowler
Arrows Minions Bowler Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Baby Dragon
Arrows Tornado Baby Dragon Bowler
Rocket Arrows Baby Dragon
Arrows Knight Rocket
Rocket Arrows Baby Dragon Bowler
Arrows Minions Rocket Tornado Baby Dragon
Arrows Tornado Baby Dragon Bowler
Arrows Tornado Baby Dragon Bowler
Arrows Tornado
Rocket Minions Tornado Bowler
Rocket Arrows Knight Tornado Bowler
Arrows Rocket Tornado Baby Dragon
Rocket Knight Baby Dragon Bowler
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon Bowler
Arrows Rocket Baby Dragon Bowler
Arrows Rocket Tornado
Minions Rocket
Rocket Arrows Baby Dragon Bowler
Rocket Arrows Tornado Baby Dragon Bowler
Rocket Minions Baby Dragon Bowler
Rocket Arrows Tornado
Rocket Tornado Bowler
Rocket Arrows Baby Dragon
Arrows Tornado Baby Dragon Bowler
Arrows Tornado Baby Dragon Bowler
Arrows Tornado Baby Dragon Bowler
Rocket Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Rocket Minions
Bowler
Arrows Rocket
Rocket Arrows
Rocket Arrows Bowler
Minions Rocket
Rocket Arrows Tornado Baby Dragon
Arrows
Knight Rocket Baby Dragon Bowler
Arrows Baby Dragon Bowler
Rocket Arrows Tornado
Minions Rocket Tornado Baby Dragon Bowler
Rocket Tornado
Rocket Tornado Baby Dragon Bowler

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