My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Ice Golem Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Heal Spirit Ice Golem Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Elixir Golem
Giant Snowball
Archers Minions
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Knight Heal Spirit Elixir Golem
The Log
Archers Royal Giant Heal Spirit Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Archers Minions Heal Spirit
Royal Delivery
Archers Knight Minions Heal Spirit Elixir Golem
Fireball
Archers Minions Elixir Golem
Poison
Archers Minions Elixir Golem
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Heal Spirit Ice Golem Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Archers Knight Minions Royal Delivery Elixir Golem Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem Archers Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Royal Giant Heal Spirit Elixir Golem
Knight
Archers Minions Heal Spirit
Minions
Knight Royal Giant Heal Spirit Ice Golem Elixir Golem
Royal Delivery
Royal Giant
Minions Heal Spirit Archers Ice Golem
Heal Spirit
Royal Giant Elixir Golem Archers Knight Minions
Ice Golem
Archers Minions Royal Giant
Elixir Golem
Heal Spirit Archers Minions

Defense Synergies 5 4

Archers
Knight Ice Golem Minions Royal Delivery
Knight
Archers Minions Royal Delivery
Minions
Knight Ice Golem Archers Royal Delivery
Royal Delivery
Knight Archers Minions Ice Golem
Royal Giant
Heal Spirit
Ice Golem
Archers Minions Royal Delivery
Elixir Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem
Knight Minions Royal Delivery
Archers Knight Minions Royal Delivery
Knight Minions
Royal Delivery
Royal Delivery Archers Minions
Minions Archers Royal Delivery
Ice Golem
Minions
Knight Archers Royal Delivery Ice Golem
Archers Minions Knight Royal Delivery Ice Golem
Minions Archers Royal Delivery
Knight Minions Royal Delivery
Minions Royal Delivery
Knight
Royal Delivery
Knight Minions Royal Delivery
Royal Delivery Archers Knight Minions
Royal Delivery Archers Knight Minions Ice Golem
Archers Knight Minions Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Royal Delivery Ice Golem
Royal Delivery Archers Knight Ice Golem
Royal Delivery Knight Minions Ice Golem
Knight Royal Delivery Ice Golem
Knight Royal Delivery
Royal Delivery Archers Minions Ice Golem
Royal Delivery Archers Knight Minions Ice Golem
Knight Royal Delivery
Royal Delivery Knight Minions Ice Golem
Royal Delivery
Knight Minions
Royal Delivery
Royal Delivery Knight Ice Golem
Archers
Archers Knight Minions Royal Delivery Ice Golem
Minions Archers Royal Delivery Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Knight Ice Golem
Minions Ice Golem
Archers
Ice Golem
Minions
Knight
Archers
Knight Ice Golem
Minions
Ice Golem
Minions
Archers
Minions
Ice Golem
Archers Ice Golem
Minions
Archers Minions
Archers
Knight
Ice Golem
Minions

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