My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Miner
Giant Snowball
Archers Minions Barbarians Furnace Miner
Zap
Archers Minions Furnace
Barbarian Barrel
Archers Knight Barbarians Furnace
The Log
Archers Barbarians Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Knight Minions Barbarians Miner
Fireball
Archers Minions Barbarians Furnace
Poison
Archers Minions Barbarians Furnace
Lightning
Knight Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Miner Fireball Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Miner
Knight
Archers Minions Fireball Furnace The Log Miner
Minions
Knight Miner
Barbarians
Fireball
Knight The Log Miner
Furnace
Miner Knight
The Log
Knight Fireball Miner
Miner
Minions Furnace Archers Knight Fireball The Log

Defense Synergies 3 10

Archers
Knight Minions Furnace The Log
Knight
Archers Minions Fireball Furnace The Log
Minions
Knight Archers The Log
Barbarians
Furnace
Fireball
The Log Knight Miner
Furnace
Archers Knight Barbarians
The Log
Fireball Archers Knight Minions Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball The Log
Barbarians Knight Minions Furnace The Log
Barbarians Furnace Archers Knight Minions
Barbarians Knight Minions Furnace
Barbarians Fireball The Log
Fireball The Log Archers Minions Furnace
Minions Furnace Archers Fireball
Barbarians Fireball The Log
Barbarians Minions Furnace
Knight Archers Barbarians Miner
Archers Minions Barbarians Knight Fireball Furnace The Log
Minions Archers Fireball Furnace
Barbarians Furnace Knight Minions Fireball The Log
Fireball Minions Barbarians Furnace The Log
Barbarians Knight Furnace
Barbarians Fireball Furnace The Log
Barbarians Knight Minions Fireball Furnace
Fireball Archers Knight Minions Barbarians Furnace The Log
Furnace The Log Archers Knight Minions Barbarians Fireball
Barbarians
Archers Knight Minions Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Fireball Furnace
Fireball Archers Knight The Log Miner
Barbarians Knight Minions Furnace The Log
Knight Barbarians Fireball The Log
Barbarians Knight
Fireball Furnace Archers Minions
Archers Knight Minions Barbarians Fireball Furnace
Knight Barbarians
Knight Minions Barbarians Fireball The Log
Barbarians
Knight Minions Barbarians
Barbarians Fireball The Log
Barbarians Knight Fireball
Archers Barbarians Fireball Furnace
Barbarians Archers Knight Minions Fireball Furnace The Log
Minions Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Minions Furnace
Archers Furnace The Log
Fireball The Log
Fireball The Log Miner
Minions Fireball
Miner Knight Fireball The Log
Fireball Archers
Knight Fireball The Log Miner
Minions Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Minions
Archers Fireball The Log
Fireball The Log Miner
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Archers Fireball Furnace
Minions Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Archers Minions Barbarians Fireball
Fireball Archers
The Log Fireball
Fireball Miner Knight
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log Miner

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