My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Balloon Lumberjack
Zap
Archers Minions Balloon
Barbarian Barrel
Archers Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Wizard Balloon Lumberjack
Fireball
Archers Minions Wizard Balloon Lumberjack
Poison
Archers Minions Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Freeze Lumberjack Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Freeze

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Golem Lumberjack
Arrows
Balloon Golem Archers Freeze Lumberjack
Minions
Balloon Golem Lumberjack
Wizard
Balloon Golem Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Archers Minions Wizard Golem
Golem
Arrows Archers Minions Wizard Balloon Lumberjack
Lumberjack
Balloon Archers Arrows Minions Wizard Golem

Defense Synergies 0 8

Archers
Minions Lumberjack
Arrows
Lumberjack
Minions
Archers Freeze Lumberjack
Wizard
Freeze Lumberjack
Freeze
Minions Wizard Lumberjack
Balloon
Golem
Lumberjack
Archers Arrows Minions Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Lumberjack Minions
Lumberjack Archers Minions Freeze
Lumberjack Minions
Arrows Lumberjack
Arrows Freeze Archers Minions Lumberjack
Minions Archers Arrows Wizard Freeze
Arrows
Minions Lumberjack
Archers Lumberjack
Archers Minions Arrows Wizard Freeze Lumberjack
Arrows Minions Archers Wizard
Lumberjack Minions Wizard Freeze
Wizard Arrows Minions Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Arrows Minions Lumberjack
Arrows Archers Minions Wizard Lumberjack
Arrows Wizard Freeze Archers Minions Lumberjack
Lumberjack
Wizard Archers Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Arrows Wizard Lumberjack
Lumberjack Minions
Lumberjack
Lumberjack
Arrows Wizard Archers Minions Freeze
Archers Minions Lumberjack
Lumberjack
Freeze Minions
Minions Lumberjack
Arrows
Wizard Lumberjack
Wizard Archers
Archers Minions Freeze Lumberjack
Arrows Minions Archers Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Minions Freeze
Archers Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions Lumberjack
Arrows Wizard
Archers Arrows Wizard
Arrows Minions Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Minions
Archers Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Minions Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Archers Minions Freeze
Archers Arrows Wizard
Freeze
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows
Minions Freeze
Freeze

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