My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Night Witch
Giant Snowball
Archers Minions Barbarians Witch Night Witch
Zap
Archers Minions Witch Night Witch
Barbarian Barrel
Archers Barbarians Witch Night Witch
The Log
Archers Barbarians Witch
Earthquake
Archers Barbarians Witch
Arrows
Archers Minions Witch Night Witch
Royal Delivery
Archers Minions Barbarians Witch Night Witch
Fireball
Archers Minions Barbarians Witch Night Witch
Poison
Archers Minions Barbarians Witch Night Witch
Lightning
Witch Night Witch
Rocket
Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Night Witch Barbarians Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Minions Witch Golem Night Witch
Archers
Zap Arrows Golem
Arrows
Zap Golem Archers Night Witch
Minions
Zap Golem
Barbarians
Witch
Zap Golem
Golem
Arrows Night Witch Zap Archers Minions Witch
Night Witch
Golem Zap Arrows

Defense Synergies 0 9

Zap
Archers Arrows Minions Barbarians Witch Night Witch
Archers
Zap Minions Witch
Arrows
Zap Barbarians
Minions
Zap Archers
Barbarians
Zap Arrows
Witch
Zap Archers
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Zap Minions Witch Night Witch
Barbarians Witch Archers Minions Night Witch
Barbarians Witch Night Witch Minions
Arrows Barbarians
Arrows Zap Archers Minions Night Witch
Minions Zap Archers Arrows Witch Night Witch
Zap Arrows Barbarians
Barbarians Witch Minions Night Witch
Archers Barbarians Night Witch
Archers Minions Barbarians Witch Zap Arrows Night Witch
Arrows Minions Zap Archers Witch Night Witch
Barbarians Night Witch Zap Minions Witch
Zap Arrows Minions Barbarians Witch Night Witch
Barbarians
Barbarians Zap
Barbarians Arrows Minions Witch Night Witch
Arrows Zap Archers Minions Barbarians Witch Night Witch
Zap Arrows Witch Archers Minions Barbarians
Barbarians
Archers Arrows Minions Barbarians Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Witch
Zap Archers Arrows
Barbarians Zap Minions Witch
Zap Barbarians Night Witch
Barbarians Witch Night Witch
Arrows Zap Archers Minions Witch
Archers Minions Barbarians Witch Night Witch
Barbarians
Zap Minions Barbarians Witch
Witch Barbarians
Minions Barbarians Witch
Zap Arrows Barbarians
Barbarians Witch Night Witch
Archers Barbarians Witch
Barbarians Witch Zap Archers Minions Night Witch
Arrows Minions Zap Archers Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Minions Witch
Archers Arrows Witch
Arrows Zap
Arrows Zap
Minions Night Witch
Zap Arrows
Zap Archers Arrows
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Minions Night Witch
Zap Archers Arrows
Zap Arrows Witch
Minions Night Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Archers Arrows Witch Night Witch
Zap Minions Witch
Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Archers Minions Barbarians Witch Night Witch
Zap Archers Arrows Witch
Arrows
Arrows Zap
Zap Arrows
Zap Minions Witch
Zap Witch
Zap Witch

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