My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Inferno Dragon
Giant Snowball
Miner Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Miner Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Miner Royal Ghost Bandit

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Royal Ghost Bandit Lumberjack Mega Knight
Miner
Zap Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Royal Ghost
Zap Miner Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Zap Miner Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Miner Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon
Mega Knight Miner
Lumberjack
Zap Miner Royal Ghost Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Miner Royal Ghost Bandit Electro Wizard Lumberjack

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Miner Royal Ghost Bandit Inferno Dragon Lumberjack
Miner
Zap Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Bandit
Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Lumberjack
Zap Bandit Electro Wizard
Mega Knight
Zap Miner Royal Ghost Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Lumberjack Zap Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Zap Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap
Zap Bandit Electro Wizard Mega Knight
Inferno Dragon Lumberjack
Miner Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon Zap Electro Wizard
Lumberjack Mega Knight Zap Bandit Electro Wizard
Mega Knight Zap Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Zap Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack
Mega Knight Zap Royal Ghost Bandit Electro Wizard Lumberjack
Zap Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Royal Ghost Mega Knight Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Miner Royal Ghost Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Inferno Dragon Lumberjack Mega Knight
Zap Electro Wizard
Bandit Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Bandit Lumberjack
Mega Knight
Electro Wizard Zap Inferno Dragon Lumberjack
Mega Knight Zap Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Miner Royal Ghost Bandit Electro Wizard
Miner Bandit
Zap Mega Knight
Zap
Zap
Miner Zap Bandit
Electro Wizard Lumberjack
Miner Zap Bandit Electro Wizard
Zap
Miner Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Zap Bandit Electro Wizard Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Miner Zap Royal Ghost Bandit Electro Wizard
Zap Miner Bandit Mega Knight
Miner Zap Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bandit
Zap Electro Wizard
Miner Electro Wizard Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Royal Ghost Bandit Electro Wizard Mega Knight

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