My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Miner
Zap
Barbarian Barrel
Ice Spirit Tesla Musketeer Electro Wizard
The Log
Ice Spirit Musketeer
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer P.E.K.K.A Miner Electro Wizard
Fireball
Tesla Musketeer Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Tesla Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Miner Tesla Musketeer Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Miner Tesla

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Musketeer Miner
Zap
Ice Spirit P.E.K.K.A Miner Electro Wizard Musketeer Poison
Tesla
Musketeer
Ice Spirit Zap P.E.K.K.A Miner
Poison
P.E.K.K.A Miner Zap
P.E.K.K.A
Ice Spirit Zap Poison Electro Wizard Musketeer
Miner
Zap Poison Ice Spirit Musketeer Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 4 17

Ice Spirit
Zap Musketeer Tesla Poison P.E.K.K.A Miner Electro Wizard
Zap
Ice Spirit Electro Wizard Tesla Musketeer Poison P.E.K.K.A Miner
Tesla
Musketeer Ice Spirit Zap Poison Electro Wizard
Musketeer
Ice Spirit Tesla Zap P.E.K.K.A Miner Electro Wizard
Poison
Ice Spirit Zap Tesla Electro Wizard
P.E.K.K.A
Ice Spirit Zap Musketeer Electro Wizard
Miner
Ice Spirit Zap Musketeer
Electro Wizard
Zap Ice Spirit Tesla Musketeer Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Electro Wizard
P.E.K.K.A Ice Spirit Zap Tesla Musketeer Electro Wizard
Tesla P.E.K.K.A Musketeer Electro Wizard
Tesla P.E.K.K.A Musketeer Electro Wizard
Poison P.E.K.K.A
Zap Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Ice Spirit Zap Poison
Zap Tesla Musketeer Poison P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Musketeer
Ice Spirit Tesla Musketeer Miner Electro Wizard
Poison Electro Wizard Zap Tesla Musketeer
Tesla Musketeer Zap Poison Electro Wizard
Tesla P.E.K.K.A Ice Spirit Zap Musketeer Electro Wizard
Ice Spirit Zap Tesla Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Ice Spirit Zap Tesla P.E.K.K.A Electro Wizard
Tesla Musketeer Poison P.E.K.K.A Electro Wizard
Ice Spirit Tesla Zap Musketeer Electro Wizard
Zap Poison Ice Spirit Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer Electro Wizard
Tesla Musketeer Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Tesla Musketeer Miner
P.E.K.K.A Ice Spirit Zap Musketeer Electro Wizard
P.E.K.K.A Zap Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer
Poison Ice Spirit Zap Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Ice Spirit Poison
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Tesla
Tesla Musketeer
Tesla Electro Wizard Ice Spirit Zap Musketeer Poison P.E.K.K.A
Poison Zap Tesla Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Zap Musketeer Miner Electro Wizard
Poison Miner
Musketeer Poison
Poison Zap
Poison Ice Spirit Zap Musketeer
Musketeer Poison
Poison Ice Spirit Zap
Poison Miner Zap
Musketeer Poison Electro Wizard
Poison Miner Zap Musketeer Electro Wizard
Poison Zap Musketeer
Poison Musketeer Miner
Musketeer Poison
Zap Musketeer Poison
Zap Musketeer Poison
Musketeer Poison
Poison
Zap Musketeer Poison Electro Wizard
Zap Poison Miner
Musketeer Poison
Poison
Musketeer
Zap Musketeer Poison
Zap Poison Ice Spirit
Poison Miner Zap Musketeer Electro Wizard
Zap Musketeer Poison Miner
Poison Miner Zap Musketeer
Poison Zap Musketeer Electro Wizard
Zap Electro Wizard Ice Spirit Musketeer Poison
Poison Zap Musketeer Miner
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Ice Spirit Musketeer
Poison Zap Musketeer Electro Wizard
Poison Miner Musketeer Electro Wizard
Zap Musketeer Poison
Zap Poison
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer Poison Electro Wizard
Zap Musketeer Poison Electro Wizard
Poison Zap Musketeer Miner Electro Wizard

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