My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Goblin Hut Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Miner
Giant Snowball
Bats Skeleton Barrel Goblin Hut Miner
Zap
Bats Skeleton Barrel Goblin Hut
Barbarian Barrel
Skeleton Barrel Goblin Hut Electro Wizard Magic Archer
The Log
Skeleton Barrel Goblin Hut
Earthquake
Goblin Hut
Arrows
Bats Skeleton Barrel Goblin Hut
Royal Delivery
Bats Skeleton Barrel Goblin Hut Miner Electro Wizard Magic Archer
Fireball
Skeleton Barrel Goblin Hut Electro Wizard Magic Archer
Poison
Bats Skeleton Barrel Goblin Hut Electro Wizard Magic Archer
Lightning
Goblin Hut Electro Wizard Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Miner Fireball Electro Wizard Magic Archer Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Miner

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Zap
Zap
Fireball Miner Electro Wizard Bats Skeleton Barrel Goblin Hut Magic Archer
Skeleton Barrel
Bats Fireball Goblin Hut Miner Zap Magic Archer
Fireball
Zap Skeleton Barrel Miner Electro Wizard Magic Archer
Goblin Hut
Skeleton Barrel Zap Miner Magic Archer
Miner
Bats Zap Skeleton Barrel Fireball Goblin Hut Electro Wizard Magic Archer
Electro Wizard
Zap Fireball Miner Magic Archer
Magic Archer
Zap Skeleton Barrel Fireball Goblin Hut Miner Electro Wizard

Defense Synergies 2 12

Bats
Zap Electro Wizard
Zap
Fireball Electro Wizard Bats Skeleton Barrel Goblin Hut Miner Magic Archer
Skeleton Barrel
Zap Fireball
Fireball
Zap Skeleton Barrel Goblin Hut Miner Electro Wizard
Goblin Hut
Zap Fireball Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Bats Fireball Goblin Hut Magic Archer
Magic Archer
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Goblin Hut Electro Wizard Magic Archer
Bats Zap Goblin Hut Electro Wizard
Goblin Hut Bats Electro Wizard
Goblin Hut Bats Electro Wizard
Fireball
Fireball Bats Zap Electro Wizard Magic Archer
Bats Electro Wizard Zap Fireball Goblin Hut Magic Archer
Zap Skeleton Barrel Fireball Electro Wizard Magic Archer
Goblin Hut
Miner Electro Wizard
Bats Electro Wizard Zap Fireball Goblin Hut Magic Archer
Bats Zap Fireball Goblin Hut Electro Wizard Magic Archer
Goblin Hut Bats Zap Fireball Electro Wizard
Fireball Bats Zap Goblin Hut Electro Wizard Magic Archer
Goblin Hut Electro Wizard
Zap Fireball Goblin Hut Electro Wizard
Bats Fireball Goblin Hut Electro Wizard
Fireball Bats Zap Goblin Hut Electro Wizard Magic Archer
Zap Bats Fireball Goblin Hut Electro Wizard Magic Archer
Goblin Hut Electro Wizard
Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Zap Skeleton Barrel Miner Magic Archer
Bats Zap Goblin Hut Electro Wizard
Bats Zap Fireball Electro Wizard
Goblin Hut
Fireball Bats Zap Skeleton Barrel Goblin Hut Electro Wizard Magic Archer
Bats Fireball Goblin Hut Electro Wizard
Zap Electro Wizard Bats Fireball Goblin Hut Magic Archer
Goblin Hut
Bats Goblin Hut
Zap Fireball Electro Wizard
Fireball
Fireball Magic Archer
Goblin Hut Electro Wizard Bats Zap Fireball Magic Archer
Bats Zap Fireball Goblin Hut Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer
Fireball Zap Skeleton Barrel Miner Electro Wizard Magic Archer
Skeleton Barrel Fireball Goblin Hut Miner Magic Archer
Skeleton Barrel Fireball
Fireball Zap Magic Archer
Fireball Bats Zap Skeleton Barrel Magic Archer
Magic Archer
Fireball Zap Skeleton Barrel Magic Archer
Fireball Miner Zap Skeleton Barrel
Bats Fireball Electro Wizard
Miner Zap Skeleton Barrel Fireball Electro Wizard Magic Archer
Fireball Zap Magic Archer
Skeleton Barrel Fireball Goblin Hut Miner Magic Archer
Skeleton Barrel Fireball Magic Archer
Zap Skeleton Barrel Fireball Goblin Hut Magic Archer
Zap Skeleton Barrel Fireball Goblin Hut Magic Archer
Magic Archer Skeleton Barrel Fireball Goblin Hut
Fireball
Bats
Zap Skeleton Barrel Fireball Electro Wizard Magic Archer
Zap Skeleton Barrel Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Magic Archer
Fireball Miner Zap Skeleton Barrel Electro Wizard Magic Archer
Fireball Zap Skeleton Barrel Miner Magic Archer
Fireball Miner Zap Skeleton Barrel Magic Archer
Bats Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Bats Skeleton Barrel Fireball Goblin Hut
Fireball
Zap Fireball Miner Magic Archer
Zap Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Zap Skeleton Barrel Electro Wizard Bats Fireball Goblin Hut Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Miner Electro Wizard Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Zap Fireball
Zap Bats Fireball Electro Wizard Magic Archer
Bats Zap Fireball Electro Wizard Magic Archer
Zap Skeleton Barrel Fireball Miner Electro Wizard Magic Archer

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