My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Witch Miner
Zap
Witch
Barbarian Barrel
Elite Barbarians Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Baby Dragon Witch Miner Electro Wizard
Fireball
Elite Barbarians Hog Rider Baby Dragon Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Baby Dragon Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Hog Rider Baby Dragon Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Hog Rider

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Miner Electro Wizard Baby Dragon Witch
Elite Barbarians
Zap Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians Baby Dragon Miner Electro Wizard
Hog Rider
Zap Fireball Elite Barbarians Baby Dragon Witch Electro Wizard
Baby Dragon
Zap Fireball Hog Rider Witch Miner Electro Wizard
Witch
Zap Hog Rider Baby Dragon Miner
Miner
Zap Fireball Baby Dragon Witch Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Baby Dragon Miner

Defense Synergies 2 8

Zap
Fireball Electro Wizard Elite Barbarians Baby Dragon Witch Miner
Elite Barbarians
Zap
Fireball
Zap Miner Electro Wizard
Hog Rider
Baby Dragon
Zap Witch
Witch
Zap Baby Dragon Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard
Elite Barbarians Zap Witch Electro Wizard
Witch Elite Barbarians Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians Fireball
Fireball Zap Baby Dragon Electro Wizard
Electro Wizard Zap Fireball Baby Dragon Witch
Zap Fireball Baby Dragon Electro Wizard
Witch Elite Barbarians
Elite Barbarians Miner Electro Wizard
Witch Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch Electro Wizard
Zap Elite Barbarians Fireball Witch Electro Wizard
Fireball Zap Baby Dragon Witch Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Fireball Zap Elite Barbarians Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch Fireball Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Baby Dragon Miner
Zap Elite Barbarians Witch Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Witch
Fireball Zap Baby Dragon Witch Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball Baby Dragon Witch
Witch
Elite Barbarians Witch
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Witch
Fireball Baby Dragon Witch
Elite Barbarians Witch Electro Wizard Zap Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Miner Electro Wizard
Fireball Baby Dragon Miner
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Miner Zap
Elite Barbarians Fireball Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon Miner
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Miner Zap Baby Dragon Witch Electro Wizard
Fireball Zap Baby Dragon Witch Miner
Fireball Miner Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Baby Dragon Witch Electro Wizard
Fireball
Fireball Miner Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Baby Dragon Witch Miner Electro Wizard

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