My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Miner Inferno Dragon
Giant Snowball
Tombstone Miner Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Elite Barbarians Tombstone Wizard Giant Skeleton Electro Wizard
The Log
Elite Barbarians Tombstone Giant Skeleton
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Elite Barbarians Wizard Giant Skeleton Miner Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Tombstone Wizard Electro Wizard Inferno Dragon
Poison
Tombstone Wizard Electro Wizard
Lightning
Elite Barbarians Tombstone Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Giant Skeleton Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Miner Electro Wizard Inferno Dragon Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Miner Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Electro Wizard Giant Skeleton
Elite Barbarians
Zap Wizard
Tombstone
Wizard
Elite Barbarians Giant Skeleton Miner
Giant Skeleton
Zap Wizard Miner Electro Wizard
Miner
Zap Wizard Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard
Zap Giant Skeleton Miner
Inferno Dragon
Miner

Defense Synergies 1 13

Zap
Electro Wizard Elite Barbarians Tombstone Giant Skeleton Miner Inferno Dragon
Elite Barbarians
Zap Wizard
Tombstone
Zap Wizard Electro Wizard Inferno Dragon
Wizard
Elite Barbarians Tombstone Giant Skeleton Electro Wizard
Giant Skeleton
Zap Wizard Electro Wizard
Miner
Zap
Electro Wizard
Zap Tombstone Wizard Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard Electro Wizard
Elite Barbarians Inferno Dragon Zap Tombstone Electro Wizard
Elite Barbarians Tombstone Giant Skeleton Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Tombstone Electro Wizard
Elite Barbarians Tombstone Giant Skeleton
Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Tombstone Wizard
Zap Giant Skeleton Electro Wizard
Inferno Dragon Elite Barbarians Tombstone
Elite Barbarians Giant Skeleton Miner Electro Wizard
Electro Wizard Zap Tombstone Wizard Giant Skeleton
Inferno Dragon Zap Wizard Electro Wizard
Tombstone Zap Elite Barbarians Wizard Giant Skeleton Electro Wizard
Wizard Zap Tombstone Electro Wizard
Elite Barbarians Inferno Dragon Tombstone Electro Wizard
Zap Elite Barbarians Electro Wizard Inferno Dragon
Wizard Elite Barbarians Tombstone Electro Wizard
Tombstone Zap Elite Barbarians Wizard Electro Wizard
Zap Wizard Tombstone Giant Skeleton Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Wizard Elite Barbarians Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone Giant Skeleton Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard Miner Inferno Dragon
Tombstone Giant Skeleton Zap Elite Barbarians Electro Wizard
Giant Skeleton Zap Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Tombstone Inferno Dragon
Wizard Zap Electro Wizard
Elite Barbarians Tombstone Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Inferno Dragon
Zap Giant Skeleton Electro Wizard Elite Barbarians Tombstone Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Elite Barbarians Tombstone Giant Skeleton
Zap Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Tombstone Wizard
Wizard
Elite Barbarians Tombstone Electro Wizard Zap Giant Skeleton Inferno Dragon
Zap Elite Barbarians Wizard Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Miner Electro Wizard
Giant Skeleton Miner
Giant Skeleton
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Miner Zap Wizard
Elite Barbarians Electro Wizard
Miner Zap Wizard Electro Wizard
Zap Wizard
Elite Barbarians Miner
Zap Elite Barbarians
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Wizard Miner
Giant Skeleton
Wizard
Zap
Zap Wizard
Inferno Dragon
Miner Zap Wizard Electro Wizard
Zap Wizard Miner
Miner Zap
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard Miner
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Tombstone
Zap Wizard Electro Wizard
Miner Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Miner Electro Wizard

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