My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Wizard Skeleton Army P.E.K.K.A Miner
Fireball
Elite Barbarians Wizard Elixir Collector Skeleton Army
Poison
Bats Wizard Elixir Collector Skeleton Army
Lightning
Elite Barbarians Wizard Elixir Collector
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Miner Wizard Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Miner Bats
Elite Barbarians
Zap Bats Wizard
Wizard
Elite Barbarians P.E.K.K.A Miner
Elixir Collector
Skeleton Army
P.E.K.K.A
Zap Bats Wizard
Miner
Bats Zap Wizard

Defense Synergies 0 9

Bats
Zap P.E.K.K.A
Zap
Bats Elite Barbarians Skeleton Army P.E.K.K.A Miner
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Elixir Collector
Skeleton Army
Zap Wizard
P.E.K.K.A
Bats Zap Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army P.E.K.K.A Bats Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Bats
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap
Bats Zap Wizard
Zap P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Miner
Bats Skeleton Army Zap Wizard
Bats Zap Wizard
Skeleton Army P.E.K.K.A Bats Zap Elite Barbarians Wizard
Wizard Skeleton Army Bats Zap P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Elite Barbarians P.E.K.K.A
Wizard Bats Elite Barbarians Skeleton Army P.E.K.K.A
Bats Zap Elite Barbarians Wizard Skeleton Army
Zap Wizard Bats
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Bats Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard Miner
Skeleton Army P.E.K.K.A Bats Zap Elite Barbarians
Skeleton Army P.E.K.K.A Bats Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Wizard Bats Zap
Skeleton Army P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Bats Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Bats Zap P.E.K.K.A
Bats Zap Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Miner Zap Wizard
Bats Elite Barbarians
Miner Zap Wizard
Zap Wizard
Elite Barbarians Miner
Zap Elite Barbarians
Zap Wizard
Wizard
Bats
Zap Wizard
Zap Wizard Miner
Wizard
Zap
Zap Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard Miner
Zap
P.E.K.K.A
Wizard
Zap Bats Skeleton Army
Zap Wizard
Miner Wizard
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians
Bats Zap
Zap Miner

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