My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Bandit
Giant Snowball
Guards Miner
Zap
Inferno Tower Guards Bandit
Barbarian Barrel
Ice Spirit Inferno Tower Guards Bandit Electro Wizard
The Log
Ice Spirit Guards Bandit
Earthquake
Inferno Tower Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Miner Bandit Electro Wizard
Fireball
Inferno Tower Bandit Electro Wizard
Poison
Inferno Tower Guards Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Guards Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Miner Bandit Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Guards Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Guards Miner Bandit
Zap
Ice Spirit Miner Electro Wizard Guards Poison Bandit
Inferno Tower
Guards
Miner Ice Spirit Zap Bandit
Poison
Miner Zap
Miner
Zap Guards Poison Ice Spirit Bandit Electro Wizard
Bandit
Ice Spirit Zap Guards Miner Electro Wizard
Electro Wizard
Zap Miner Bandit

Defense Synergies 5 16

Ice Spirit
Zap Inferno Tower Guards Poison Miner Bandit Electro Wizard
Zap
Ice Spirit Electro Wizard Inferno Tower Guards Poison Miner Bandit
Inferno Tower
Ice Spirit Guards Electro Wizard Zap Poison Bandit
Guards
Inferno Tower Ice Spirit Zap Poison Electro Wizard
Poison
Ice Spirit Zap Inferno Tower Guards Electro Wizard
Miner
Ice Spirit Zap
Bandit
Ice Spirit Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Ice Spirit Guards Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Inferno Tower Ice Spirit Zap Bandit Electro Wizard
Inferno Tower Bandit Electro Wizard
Inferno Tower Guards Bandit Electro Wizard
Poison
Zap Guards Bandit Electro Wizard
Inferno Tower Electro Wizard Ice Spirit Zap Poison
Zap Inferno Tower Poison Bandit Electro Wizard
Inferno Tower
Guards Ice Spirit Inferno Tower Miner Bandit Electro Wizard
Guards Poison Electro Wizard Zap Bandit
Inferno Tower Zap Poison Electro Wizard
Inferno Tower Ice Spirit Zap Guards Bandit Electro Wizard
Ice Spirit Zap Guards Poison Electro Wizard
Inferno Tower Bandit Electro Wizard
Inferno Tower Ice Spirit Zap Bandit Electro Wizard
Inferno Tower Poison Electro Wizard
Ice Spirit Zap Guards Bandit Electro Wizard
Zap Poison Ice Spirit Guards Bandit Electro Wizard
Inferno Tower Electro Wizard
Guards Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Inferno Tower Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Miner
Guards Bandit Ice Spirit Zap Inferno Tower Electro Wizard
Guards Zap Inferno Tower Bandit Electro Wizard
Inferno Tower Guards Bandit
Poison Ice Spirit Zap Electro Wizard
Guards Inferno Tower Bandit Electro Wizard
Inferno Tower
Zap Electro Wizard Ice Spirit Inferno Tower Poison Bandit
Inferno Tower Guards
Inferno Tower Guards
Zap Guards Poison Electro Wizard
Inferno Tower Guards Bandit
Inferno Tower Guards Electro Wizard Ice Spirit Zap Poison
Poison Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Bandit
Poison Zap Miner Bandit Electro Wizard
Poison Miner Bandit
Guards Poison
Poison Zap
Poison Ice Spirit Zap
Poison
Poison Ice Spirit Zap
Poison Miner Zap Bandit
Guards Poison Electro Wizard
Poison Miner Zap Bandit Electro Wizard
Poison Zap
Poison Miner Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Zap Poison Bandit Electro Wizard
Zap Poison Miner
Poison
Poison
Zap Poison
Zap Poison Ice Spirit
Poison Miner Zap Bandit Electro Wizard
Zap Poison Miner Bandit
Poison Miner Zap Bandit
Poison Zap Electro Wizard
Zap Electro Wizard Ice Spirit Guards Poison
Poison Zap Miner Bandit
Zap Ice Spirit Poison Electro Wizard
Poison
Zap Electro Wizard Ice Spirit Guards Bandit
Poison Zap Electro Wizard
Poison Miner Electro Wizard
Zap Poison
Zap Poison
Zap Ice Spirit Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Miner Bandit Electro Wizard

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