My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Baby Dragon Miner
Zap
Minions
Barbarian Barrel
Knight Tesla
The Log
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Baby Dragon Miner
Fireball
Minions Tesla Baby Dragon
Poison
Minions
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Minions Miner Tesla Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Miner Knight Minions Baby Dragon
Knight
Minions Baby Dragon Zap Miner
Minions
Knight Miner Zap Baby Dragon
Tesla
Rocket
Mirror Miner
Mirror
Zap Miner Rocket
Baby Dragon
Knight Zap Minions Miner
Miner
Zap Minions Mirror Knight Rocket Baby Dragon

Defense Synergies 4 9

Zap
Mirror Knight Minions Tesla Baby Dragon Miner
Knight
Minions Tesla Zap Baby Dragon
Minions
Knight Zap Tesla Baby Dragon
Tesla
Knight Mirror Zap Minions Baby Dragon
Rocket
Mirror
Zap Tesla
Baby Dragon
Zap Knight Minions Tesla
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minions Tesla Baby Dragon
Zap Knight Minions Tesla
Tesla Rocket Knight Minions
Tesla Knight Minions
Rocket
Zap Minions Tesla Baby Dragon
Minions Tesla Rocket Zap Baby Dragon
Rocket Zap Tesla Baby Dragon
Tesla Minions
Knight Tesla Miner
Minions Zap Knight Tesla Baby Dragon
Minions Tesla Zap Baby Dragon
Tesla Zap Knight Minions Rocket
Rocket Zap Minions Tesla Baby Dragon
Knight Tesla
Rocket Zap Tesla
Tesla Knight Minions
Tesla Zap Knight Minions Baby Dragon
Zap Baby Dragon Knight Minions Tesla
Tesla
Knight Minions Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla
Zap Knight Tesla Rocket Baby Dragon Miner
Zap Knight Minions Rocket
Rocket Zap Knight Tesla
Knight Tesla
Rocket Zap Minions Tesla Baby Dragon
Rocket Knight Minions Tesla
Knight Tesla
Zap Rocket Knight Minions Baby Dragon
Tesla
Knight Minions Tesla
Rocket Zap
Rocket Knight Tesla
Tesla Baby Dragon
Tesla Zap Knight Minions Rocket Baby Dragon
Minions Zap Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Zap Baby Dragon Miner
Rocket Baby Dragon Miner
Knight Rocket
Rocket Zap Baby Dragon
Zap Minions Rocket Baby Dragon
Baby Dragon
Zap Baby Dragon
Miner Zap
Rocket Minions
Rocket Miner Zap Knight
Zap Rocket Baby Dragon
Rocket Knight Baby Dragon Miner
Minions Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Minions Rocket
Rocket Zap Baby Dragon
Rocket Zap Baby Dragon Miner
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Baby Dragon
Miner Zap Baby Dragon
Zap Baby Dragon Miner
Rocket Miner Zap Baby Dragon
Zap Baby Dragon
Zap Rocket Minions
Zap Rocket Miner
Zap Rocket
Rocket
Zap Minions Rocket
Rocket Zap Baby Dragon
Miner Knight Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap
Zap Minions Rocket Baby Dragon
Zap Rocket
Zap Rocket Baby Dragon Miner

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