My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Furnace Miner Inferno Dragon
Zap
Bats Goblin Gang Furnace Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Wizard
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Wizard Miner Inferno Dragon
Fireball
Goblin Gang Furnace Wizard Inferno Dragon
Poison
Bats Goblin Gang Furnace Wizard
Lightning
Furnace Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Fireball Furnace Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Inferno Dragon
Goblin Gang
Miner
Fireball
Miner Mega Knight
Furnace
Miner
Wizard
Miner Mega Knight
Miner
Bats Goblin Gang Furnace Fireball Wizard Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Fireball Wizard Miner

Defense Synergies 0 10

Bats
Inferno Dragon Mega Knight
Goblin Gang
Furnace Miner Inferno Dragon
Fireball
Miner Mega Knight
Furnace
Goblin Gang
Wizard
Mega Knight
Miner
Goblin Gang Fireball Mega Knight
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Bats Fireball Wizard Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Inferno Dragon Bats Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Furnace Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Bats Furnace Mega Knight
Bats Furnace Inferno Dragon Goblin Gang Fireball Wizard
Fireball Mega Knight
Inferno Dragon Goblin Gang Furnace
Goblin Gang Miner Mega Knight
Bats Goblin Gang Fireball Furnace Wizard Mega Knight
Inferno Dragon Bats Goblin Gang Fireball Furnace Wizard
Furnace Mega Knight Bats Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Bats Goblin Gang Furnace
Inferno Dragon Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace Inferno Dragon Mega Knight
Wizard Mega Knight Bats Goblin Gang Fireball Furnace
Fireball Mega Knight Bats Goblin Gang Furnace Wizard
Furnace Wizard Bats Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Wizard Mega Knight Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace
Fireball Goblin Gang Wizard Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Furnace
Goblin Gang Mega Knight Bats Fireball
Goblin Gang Inferno Dragon Mega Knight
Fireball Furnace Wizard Bats Goblin Gang
Goblin Gang Bats Fireball Furnace
Mega Knight Inferno Dragon
Mega Knight Bats Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Furnace Mega Knight
Goblin Gang Bats Fireball Furnace Inferno Dragon
Bats Mega Knight Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball Wizard Furnace Mega Knight
Fireball Wizard Bats Furnace
Furnace Wizard
Fireball Wizard
Fireball Miner Wizard
Bats Goblin Gang Fireball
Miner Fireball Wizard
Fireball Wizard
Fireball Miner
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard Mega Knight
Fireball
Bats
Fireball Wizard Mega Knight
Fireball Wizard Miner Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Furnace Wizard Mega Knight
Inferno Dragon
Fireball Miner Wizard
Fireball Wizard Miner Mega Knight
Fireball Miner
Bats Fireball Furnace Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard Miner Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Miner Goblin Gang Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Miner Mega Knight

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