My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Goblins Barbarians Witch Miner
Zap
Goblins Royal Giant Witch
Barbarian Barrel
Goblins Barbarians Wizard Witch
The Log
Goblins Barbarians Royal Giant Witch
Earthquake
Barbarians Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Barbarians Wizard Witch Miner
Fireball
Barbarians Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Miner Fireball Barbarians Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Miner Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap Royal Giant
Zap
Fireball Miner Goblins Royal Giant Witch
Barbarians
Royal Giant
Fireball Miner Goblins Zap Wizard Witch
Fireball
Zap Royal Giant Miner
Wizard
Royal Giant Miner
Witch
Zap Royal Giant Miner
Miner
Goblins Zap Royal Giant Fireball Wizard Witch

Defense Synergies 1 6

Goblins
Zap Wizard
Zap
Fireball Goblins Barbarians Witch Miner
Barbarians
Zap
Royal Giant
Fireball
Zap Miner
Wizard
Goblins
Witch
Zap
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Goblins Zap Witch
Barbarians Witch Goblins
Barbarians Witch Goblins
Barbarians Fireball
Fireball Goblins Zap
Zap Fireball Wizard Witch
Zap Barbarians Fireball
Barbarians Witch Goblins
Goblins Barbarians Miner
Goblins Barbarians Witch Zap Fireball Wizard
Zap Fireball Wizard Witch
Barbarians Zap Fireball Wizard Witch
Fireball Wizard Goblins Zap Barbarians Witch
Barbarians
Barbarians Zap Fireball
Barbarians Wizard Goblins Fireball Witch
Fireball Goblins Zap Barbarians Wizard Witch
Zap Wizard Witch Barbarians Fireball
Barbarians
Wizard Goblins Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball Witch
Fireball Zap Wizard Miner
Barbarians Goblins Zap Witch
Zap Barbarians Fireball
Barbarians Witch
Fireball Wizard Zap Witch
Goblins Barbarians Fireball Witch
Barbarians
Zap Goblins Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch
Zap Barbarians Fireball
Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Goblins Zap Fireball
Zap Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Miner Zap Wizard
Goblins Fireball
Miner Zap Fireball Wizard
Fireball Zap Wizard
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Witch Miner
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Witch
Witch
Fireball Miner Zap Wizard Witch
Fireball Zap Wizard Witch Miner
Fireball Miner Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard Miner
Zap Fireball
Fireball Wizard
Zap Barbarians Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Miner Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Miner

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