My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Witch Miner Inferno Dragon
Zap
Bats Goblin Gang Witch Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Witch
The Log
Goblin Gang Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Witch Prince Miner Inferno Dragon
Fireball
Goblin Gang Witch Inferno Dragon
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Witch Prince Inferno Dragon
Rocket
Valkyrie Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Fireball Valkyrie Inferno Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Prince Inferno Dragon
Goblin Gang
Miner Valkyrie Prince
Fireball
Miner
Valkyrie
Bats Prince Goblin Gang Witch
Witch
Valkyrie Prince Miner
Prince
Valkyrie Bats Goblin Gang Witch Miner
Miner
Bats Goblin Gang Fireball Witch Prince Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 0 12

Bats
Valkyrie Prince Inferno Dragon
Goblin Gang
Valkyrie Prince Miner Inferno Dragon
Fireball
Valkyrie Miner
Valkyrie
Bats Goblin Gang Fireball Witch Prince
Witch
Valkyrie Prince
Prince
Bats Goblin Gang Valkyrie Witch
Miner
Goblin Gang Fireball
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Inferno Dragon Bats Goblin Gang Valkyrie Witch Prince
Goblin Gang Witch Prince Bats Valkyrie Inferno Dragon
Witch Prince Inferno Dragon Bats Goblin Gang Valkyrie
Fireball Valkyrie Prince
Goblin Gang Fireball Bats Valkyrie
Bats Inferno Dragon Goblin Gang Fireball Witch
Fireball Valkyrie
Witch Inferno Dragon Goblin Gang Prince
Goblin Gang Valkyrie Prince Miner
Bats Goblin Gang Valkyrie Witch Fireball
Inferno Dragon Bats Goblin Gang Fireball Witch
Prince Bats Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Bats Goblin Gang Witch Prince
Inferno Dragon Goblin Gang Prince
Goblin Gang Fireball Prince Inferno Dragon
Bats Goblin Gang Fireball Valkyrie Witch Prince
Fireball Bats Goblin Gang Valkyrie Witch Prince
Valkyrie Witch Bats Fireball Inferno Dragon
Prince Inferno Dragon
Goblin Gang Valkyrie Bats Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch Prince
Fireball Goblin Gang Valkyrie Prince Miner Inferno Dragon
Goblin Gang Bats Valkyrie Witch Prince
Goblin Gang Valkyrie Prince Bats Fireball
Goblin Gang Valkyrie Witch Prince Inferno Dragon
Fireball Bats Goblin Gang Witch
Goblin Gang Prince Bats Fireball Valkyrie Witch
Valkyrie Prince Inferno Dragon
Bats Fireball Valkyrie Witch Prince Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Bats Valkyrie Witch Prince
Fireball Valkyrie Prince
Prince Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Bats Fireball Valkyrie Prince Inferno Dragon
Bats Valkyrie Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Bats Witch
Witch
Fireball
Fireball Miner
Bats Goblin Gang Fireball Prince
Miner Fireball Valkyrie Prince
Fireball
Fireball Miner
Fireball
Fireball Prince
Fireball Witch
Fireball
Fireball
Bats
Fireball Prince
Fireball Valkyrie Witch Miner
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie Witch
Witch Inferno Dragon
Fireball Miner Witch
Fireball Witch Prince Miner
Fireball Miner
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball Miner
Fireball
Prince
Fireball
Bats Goblin Gang Fireball Witch Prince
Fireball Witch
Fireball
Fireball Miner Goblin Gang Valkyrie Prince
Fireball
Fireball
Prince
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch Prince Miner

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