My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Miner
Giant Snowball
Minions Goblin Gang Tombstone Goblin Hut Witch Miner
Zap
Minions Goblin Gang Tombstone Goblin Hut Witch
Barbarian Barrel
Goblin Gang Tombstone Goblin Hut Witch
The Log
Goblin Gang Tombstone Goblin Hut Witch
Earthquake
Goblin Gang Tombstone Goblin Hut Witch
Arrows
Minions Goblin Gang Tombstone Goblin Hut Witch
Royal Delivery
Minions Goblin Gang Goblin Hut Witch Miner
Fireball
Minions Goblin Gang Tombstone Goblin Hut Witch
Poison
Minions Goblin Gang Tombstone Goblin Hut Witch
Lightning
Tombstone Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tombstone Miner Fireball Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Tombstone Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner
Goblin Gang
Miner Giant Goblin Hut
Tombstone
Fireball
Giant Miner
Giant
Minions Miner Goblin Gang Fireball Goblin Hut Witch
Goblin Hut
Goblin Gang Giant Miner
Witch
Giant Miner
Miner
Minions Goblin Gang Giant Fireball Goblin Hut Witch

Defense Synergies 0 7

Minions
Tombstone
Goblin Gang
Tombstone Goblin Hut Miner
Tombstone
Minions Goblin Gang Fireball
Fireball
Tombstone Goblin Hut Miner
Giant
Goblin Hut
Goblin Gang Fireball
Witch
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Goblin Hut
Minions Goblin Gang Tombstone Goblin Hut Witch
Goblin Gang Goblin Hut Witch Minions Tombstone
Goblin Hut Witch Minions Goblin Gang Tombstone
Tombstone Fireball
Goblin Gang Fireball Minions
Minions Goblin Gang Tombstone Fireball Goblin Hut Witch
Fireball
Witch Minions Goblin Gang Tombstone Goblin Hut
Goblin Gang Miner
Minions Goblin Gang Witch Tombstone Fireball Goblin Hut
Minions Goblin Gang Fireball Goblin Hut Witch
Tombstone Goblin Hut Minions Goblin Gang Fireball Witch
Fireball Minions Goblin Gang Tombstone Goblin Hut Witch
Goblin Gang Tombstone Goblin Hut
Goblin Gang Fireball Goblin Hut
Minions Goblin Gang Tombstone Fireball Goblin Hut Witch
Tombstone Fireball Minions Goblin Gang Goblin Hut Witch
Witch Minions Tombstone Fireball Goblin Hut
Goblin Hut
Goblin Gang Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Fireball Goblin Hut Witch
Fireball Goblin Gang Miner
Goblin Gang Tombstone Minions Goblin Hut Witch
Goblin Gang Fireball
Goblin Gang Tombstone Goblin Hut Witch
Fireball Minions Goblin Gang Goblin Hut Witch
Goblin Gang Minions Tombstone Fireball Goblin Hut Witch
Minions Tombstone Fireball Goblin Hut Witch
Witch Goblin Gang Tombstone Goblin Hut
Minions Tombstone Goblin Hut Witch
Fireball
Goblin Gang Tombstone Fireball Witch
Fireball Witch
Goblin Gang Tombstone Goblin Hut Witch Minions Fireball
Minions Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Goblin Hut Miner
Fireball
Fireball
Fireball Minions Witch
Witch
Fireball
Fireball Miner
Minions Goblin Gang Fireball
Miner Fireball
Fireball
Fireball Goblin Hut Miner
Minions Fireball
Fireball Goblin Hut
Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball
Minions
Fireball
Fireball Witch Miner
Minions Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fireball Witch
Minions Fireball Goblin Hut Witch
Fireball
Fireball Miner
Fireball
Fireball
Minions Goblin Gang Tombstone Fireball Goblin Hut Witch
Fireball Witch
Fireball
Fireball Miner Goblin Gang
Fireball
Fireball
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Miner

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