My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Miner Inferno Dragon
Giant Snowball
Barbarians Battle Ram Miner Inferno Dragon
Zap
Battle Ram Prince Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard
The Log
Barbarians Battle Ram Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Battle Ram Wizard Prince Miner Inferno Dragon
Fireball
Barbarians Battle Ram Wizard Inferno Dragon
Poison
Barbarians Wizard
Lightning
Valkyrie Battle Ram Wizard Prince Inferno Dragon
Rocket
Barbarians Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Prince Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Valkyrie Battle Ram Inferno Dragon Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Valkyrie Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Prince Miner
Barbarians
Valkyrie
Prince Battle Ram Wizard
Battle Ram
Arrows Valkyrie
Wizard
Valkyrie Prince Miner
Prince
Valkyrie Arrows Wizard Miner
Miner
Arrows Wizard Prince Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 6

Arrows
Barbarians Valkyrie Prince
Barbarians
Arrows
Valkyrie
Arrows Wizard Prince
Battle Ram
Wizard
Valkyrie Prince
Prince
Arrows Valkyrie Wizard
Miner
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Inferno Dragon Valkyrie Prince
Barbarians Prince Valkyrie Inferno Dragon
Barbarians Prince Inferno Dragon Valkyrie
Arrows Barbarians Valkyrie Prince
Arrows Valkyrie
Inferno Dragon Arrows Wizard
Arrows Barbarians Valkyrie
Barbarians Inferno Dragon Prince
Barbarians Valkyrie Prince Miner
Barbarians Valkyrie Arrows Wizard
Arrows Inferno Dragon Wizard
Barbarians Prince Valkyrie Wizard
Valkyrie Wizard Arrows Barbarians Prince
Barbarians Inferno Dragon Prince
Barbarians Prince Inferno Dragon
Barbarians Wizard Arrows Valkyrie Prince
Arrows Barbarians Valkyrie Wizard Prince
Arrows Valkyrie Wizard Barbarians Inferno Dragon
Barbarians Prince Inferno Dragon
Valkyrie Wizard Arrows Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince
Arrows Valkyrie Wizard Prince Miner Inferno Dragon
Barbarians Valkyrie Prince
Valkyrie Prince Barbarians
Barbarians Valkyrie Prince Inferno Dragon
Arrows Wizard
Prince Barbarians Valkyrie
Barbarians Valkyrie Prince Inferno Dragon
Barbarians Valkyrie Prince Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Valkyrie Prince
Arrows Barbarians Valkyrie Prince
Barbarians Prince Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Valkyrie Prince Inferno Dragon
Arrows Valkyrie Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Barbarians Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Prince
Miner Arrows Valkyrie Wizard Prince
Arrows Wizard
Miner
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Valkyrie Wizard Miner
Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Miner Wizard
Arrows Wizard Prince Miner
Miner Arrows
Arrows Wizard
Wizard
Arrows Wizard Miner
Arrows
Prince
Arrows Wizard
Barbarians Prince
Arrows Wizard
Arrows
Miner Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Prince Miner

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