My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Baby Dragon Miner
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Royal Giant
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Baby Dragon P.E.K.K.A Miner
Fireball
Minions Inferno Tower Baby Dragon
Poison
Minions Inferno Tower
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Baby Dragon Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Miner Baby Dragon Poison Inferno Tower Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Miner Baby Dragon

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner Baby Dragon P.E.K.K.A
Royal Giant
Minions Poison Miner Tornado Baby Dragon
Inferno Tower
Tornado
Baby Dragon P.E.K.K.A Royal Giant Poison
Baby Dragon
Tornado Minions Royal Giant Poison P.E.K.K.A Miner
Poison
Royal Giant P.E.K.K.A Miner Tornado Baby Dragon
P.E.K.K.A
Tornado Poison Minions Baby Dragon
Miner
Minions Royal Giant Poison Baby Dragon

Defense Synergies 1 9

Minions
Inferno Tower Baby Dragon P.E.K.K.A
Royal Giant
Inferno Tower
Minions Tornado Baby Dragon Poison
Tornado
P.E.K.K.A Inferno Tower Baby Dragon Poison
Baby Dragon
Minions Inferno Tower Tornado P.E.K.K.A
Poison
Inferno Tower Tornado
P.E.K.K.A
Tornado Minions Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Minions
Inferno Tower Tornado P.E.K.K.A Minions
Inferno Tower P.E.K.K.A Minions
Tornado Poison P.E.K.K.A
Tornado Minions Baby Dragon
Minions Inferno Tower Tornado Baby Dragon Poison
Inferno Tower Baby Dragon Poison P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Tornado
Tornado Inferno Tower Miner
Minions Poison Tornado Baby Dragon
Minions Inferno Tower Tornado Baby Dragon Poison
Inferno Tower P.E.K.K.A Minions
Minions Tornado Baby Dragon Poison P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Tornado P.E.K.K.A
Minions Inferno Tower Tornado Poison P.E.K.K.A
Minions Tornado Baby Dragon
Tornado Baby Dragon Poison Minions
P.E.K.K.A Inferno Tower Tornado
Minions Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Poison Baby Dragon Miner
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Inferno Tower Tornado
Inferno Tower P.E.K.K.A
Poison Minions Tornado Baby Dragon
P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower Tornado Baby Dragon Poison
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Tornado Poison
P.E.K.K.A Inferno Tower
Baby Dragon
Inferno Tower Minions Tornado Baby Dragon Poison P.E.K.K.A
Minions Poison Inferno Tower Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Tornado Baby Dragon Miner
Baby Dragon Poison Miner
Poison
Poison Baby Dragon
Poison Minions Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Miner Tornado
Minions Tornado Poison
Poison Miner Tornado
Poison Tornado Baby Dragon
Poison Baby Dragon Miner
Minions Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Minions
Baby Dragon Poison
Tornado Baby Dragon Poison Miner
Minions Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Miner Tornado Baby Dragon
Tornado Baby Dragon Poison Miner
Poison Miner Tornado Baby Dragon
Poison Tornado Baby Dragon
Minions Poison
Poison Miner
Poison
P.E.K.K.A
Poison
Minions
Poison Tornado Baby Dragon
Poison Miner Baby Dragon
Baby Dragon Poison
Tornado Poison
P.E.K.K.A
Minions Tornado Baby Dragon Poison
Tornado Poison
Poison Tornado Baby Dragon Miner

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