My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Barbarians Musketeer Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Musketeer Valkyrie
The Log
Fire Spirit Barbarians Musketeer
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Musketeer Valkyrie Miner
Fireball
Barbarians Musketeer Elixir Collector
Poison
Barbarians Musketeer Elixir Collector
Lightning
Musketeer Valkyrie Elixir Collector
Rocket
Barbarians Musketeer Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Elixir Collector Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tornado Miner Musketeer Valkyrie Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Tornado Miner

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner
Arrows
Miner
Barbarians
Musketeer
Valkyrie Miner
Valkyrie
Fire Spirit Musketeer Tornado
Elixir Collector
Tornado
Valkyrie
Miner
Fire Spirit Arrows Musketeer

Defense Synergies 1 8

Fire Spirit
Valkyrie Tornado
Arrows
Barbarians Valkyrie Tornado
Barbarians
Arrows
Musketeer
Valkyrie Tornado Miner
Valkyrie
Musketeer Fire Spirit Arrows Tornado
Elixir Collector
Tornado
Fire Spirit Arrows Musketeer Valkyrie
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Tornado Fire Spirit Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie Tornado
Arrows Tornado Fire Spirit Musketeer Valkyrie
Musketeer Tornado Fire Spirit Arrows
Arrows Barbarians Musketeer Valkyrie
Barbarians Musketeer Tornado
Tornado Fire Spirit Barbarians Musketeer Valkyrie Miner
Barbarians Valkyrie Arrows Musketeer Tornado
Arrows Musketeer Tornado
Barbarians Fire Spirit Musketeer Valkyrie
Fire Spirit Valkyrie Arrows Barbarians Tornado
Barbarians
Barbarians Tornado
Barbarians Arrows Musketeer Valkyrie Tornado
Fire Spirit Arrows Barbarians Musketeer Valkyrie Tornado
Arrows Valkyrie Tornado Fire Spirit Barbarians Musketeer
Barbarians Musketeer Tornado
Valkyrie Fire Spirit Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Musketeer Valkyrie Miner
Barbarians Musketeer Valkyrie
Valkyrie Barbarians Musketeer Tornado
Barbarians Musketeer Valkyrie
Fire Spirit Arrows Musketeer Tornado
Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie Tornado
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie Tornado
Barbarians Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Musketeer Valkyrie Tornado
Arrows Valkyrie Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Tornado Miner
Arrows Miner
Arrows Barbarians Musketeer Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Musketeer Tornado
Fire Spirit Arrows Musketeer Tornado
Arrows Fire Spirit Tornado
Arrows Miner Tornado
Fire Spirit Musketeer Tornado
Miner Arrows Musketeer Valkyrie Tornado
Fire Spirit Arrows Musketeer Tornado
Fire Spirit Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Fire Spirit Arrows Musketeer
Fire Spirit Arrows Valkyrie Tornado Miner
Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Barbarians Musketeer
Arrows Tornado Fire Spirit Valkyrie
Arrows Miner Musketeer Tornado
Arrows Musketeer Tornado Miner
Miner Arrows Musketeer Tornado
Fire Spirit Arrows Musketeer Tornado
Musketeer
Arrows Musketeer Miner
Arrows
Arrows
Fire Spirit Barbarians Musketeer
Fire Spirit Arrows Musketeer Tornado
Arrows
Miner Musketeer Valkyrie
Arrows Musketeer
Arrows Tornado
Musketeer
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado Miner

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