My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Tombstone Baby Dragon Miner
Zap
Cannon Tombstone
Barbarian Barrel
Knight Cannon Tombstone
The Log
Cannon Tombstone
Earthquake
Cannon Tombstone
Arrows
Tombstone
Royal Delivery
Knight Baby Dragon Miner
Fireball
Cannon Tombstone Baby Dragon
Poison
Cannon Tombstone
Lightning
Knight Cannon Tombstone Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Tombstone Tornado Miner Fireball Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball The Log Miner
Cannon
Tombstone
Fireball
Tornado Knight Baby Dragon The Log Miner
Tornado
Fireball Baby Dragon The Log
Baby Dragon
Knight Tornado Fireball Miner
The Log
Knight Fireball Tornado Miner
Miner
Knight Fireball Baby Dragon The Log

Defense Synergies 4 13

Knight
Cannon Fireball Tornado Baby Dragon The Log
Cannon
Knight The Log Fireball Baby Dragon
Tombstone
Fireball Baby Dragon
Fireball
Tornado The Log Knight Cannon Tombstone Miner
Tornado
Fireball Knight Baby Dragon The Log
Baby Dragon
Knight Cannon Tombstone Tornado The Log
The Log
Cannon Fireball Knight Tornado Baby Dragon Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Tombstone Fireball Baby Dragon The Log
Knight Cannon Tombstone The Log
Cannon Tornado Knight Tombstone
Cannon Knight Tombstone
Tombstone Fireball Tornado The Log
Fireball Tornado The Log Cannon Baby Dragon
Tornado Cannon Tombstone Fireball Baby Dragon
Cannon Fireball Baby Dragon The Log
Cannon Tombstone Tornado
Knight Tornado Cannon Miner
Knight Cannon Tombstone Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Cannon Tombstone Knight Fireball The Log
Fireball Cannon Tombstone Tornado Baby Dragon The Log
Knight Cannon Tombstone
Tornado Cannon Fireball The Log
Knight Cannon Tombstone Fireball Tornado
Cannon Tombstone Fireball Knight Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Knight Cannon Tombstone Fireball
Cannon Tornado
Knight Cannon Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball
Fireball Knight Baby Dragon The Log Miner
Tombstone Knight The Log
Knight Fireball Tornado The Log
Knight Cannon Tombstone
Fireball Tornado Baby Dragon
Knight Tombstone Fireball
Knight
Knight Tombstone Fireball Tornado Baby Dragon The Log
Cannon Tombstone
Knight Tombstone
Fireball Tornado The Log
Knight Cannon Tombstone Fireball
Cannon Fireball Baby Dragon
Tombstone Knight Fireball Tornado Baby Dragon The Log
Cannon Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Knight Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Miner Tornado
Fireball Tornado
Miner Knight Fireball Tornado The Log
Fireball Tornado Baby Dragon
Knight Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Miner Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log Miner
Fireball Miner Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Tombstone Fireball
Fireball Tornado Baby Dragon
The Log Fireball
Fireball Miner Knight Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log Miner

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