My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard
Giant Snowball
Tombstone Baby Dragon Miner Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Knight Tombstone Electro Wizard Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Knight Baby Dragon Miner Electro Wizard Graveyard
Fireball
Tombstone Baby Dragon Electro Wizard
Poison
Tombstone Electro Wizard Graveyard
Lightning
Knight Tombstone Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Baby Dragon Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Tornado Miner Baby Dragon Poison Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Tombstone Tornado Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard Poison Miner Electro Wizard
Tombstone
Tornado
Baby Dragon Poison Graveyard
Baby Dragon
Knight Tornado Graveyard Poison Miner Electro Wizard
Poison
Miner Graveyard Knight Tornado Baby Dragon
Miner
Poison Knight Baby Dragon Electro Wizard Graveyard
Electro Wizard
Graveyard Knight Baby Dragon Miner
Graveyard
Knight Baby Dragon Poison Electro Wizard Tornado Miner

Defense Synergies 1 10

Knight
Electro Wizard Tornado Baby Dragon Poison
Tombstone
Baby Dragon Poison Electro Wizard
Tornado
Knight Baby Dragon Poison Electro Wizard
Baby Dragon
Knight Tombstone Tornado
Poison
Knight Tombstone Tornado Electro Wizard
Miner
Electro Wizard
Knight Tombstone Tornado Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Baby Dragon Electro Wizard
Knight Tombstone Electro Wizard
Tornado Knight Tombstone Electro Wizard
Knight Tombstone Electro Wizard
Tombstone Tornado Poison
Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard Tombstone Baby Dragon Poison
Baby Dragon Poison Electro Wizard
Tombstone Tornado
Knight Tornado Miner Electro Wizard
Poison Electro Wizard Knight Tombstone Tornado Baby Dragon
Tornado Baby Dragon Poison Electro Wizard
Tombstone Knight Electro Wizard
Tombstone Tornado Baby Dragon Poison Electro Wizard
Knight Tombstone Electro Wizard
Tornado Electro Wizard
Knight Tombstone Tornado Poison Electro Wizard
Tombstone Knight Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison Knight Tombstone Electro Wizard
Tornado Electro Wizard
Knight Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Electro Wizard
Poison Electro Wizard Knight Baby Dragon Miner
Tombstone Knight Electro Wizard
Knight Tornado Electro Wizard
Knight Tombstone
Poison Tornado Baby Dragon Electro Wizard
Knight Tombstone Electro Wizard
Knight
Electro Wizard Knight Tombstone Tornado Baby Dragon Poison
Tombstone
Knight Tombstone
Tornado Poison Electro Wizard
Knight Tombstone
Baby Dragon
Tombstone Electro Wizard Knight Tornado Baby Dragon Poison
Poison Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Tornado Baby Dragon Miner Electro Wizard
Baby Dragon Poison Miner
Knight Poison
Poison Baby Dragon
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Miner Tornado
Tornado Poison Electro Wizard
Poison Miner Knight Tornado Electro Wizard
Poison Tornado Baby Dragon
Poison Knight Baby Dragon Miner
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Baby Dragon Poison Electro Wizard
Tornado Baby Dragon Poison Miner
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Miner Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison Miner
Poison Miner Tornado Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Electro Wizard Poison
Poison Miner
Poison Electro Wizard
Poison
Electro Wizard Tombstone
Poison Tornado Baby Dragon Electro Wizard
Poison Miner Knight Baby Dragon Electro Wizard
Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon Miner Electro Wizard

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