My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Tesla Ice Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Miner Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Miner Ice Wizard Tesla Fireball Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tornado Miner Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Tornado The Log Miner
Rocket
Tornado Miner
Tornado
Fireball Rocket Poison The Log Ice Wizard
Poison
Miner Tornado The Log
The Log
Fireball Tornado Poison Miner
Miner
Poison Fireball Rocket The Log
Ice Wizard
Tornado

Defense Synergies 5 12

Tesla
The Log Fireball Tornado Poison
Fireball
Tornado The Log Tesla Miner Ice Wizard
Rocket
Tornado The Log
Tornado
Fireball Rocket Ice Wizard Tesla Poison The Log
Poison
Tesla Tornado The Log Ice Wizard
The Log
Tesla Fireball Rocket Tornado Poison Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Tornado Fireball Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball The Log
Tesla The Log Ice Wizard
Tesla Rocket Tornado Ice Wizard
Tesla Ice Wizard
Fireball Rocket Tornado Poison The Log
Fireball Tornado The Log Tesla Ice Wizard
Tesla Rocket Tornado Fireball Poison Ice Wizard
Rocket Tesla Fireball Poison The Log
Tesla Tornado Ice Wizard
Tornado Tesla Miner Ice Wizard
Poison Ice Wizard Tesla Fireball Tornado The Log
Tesla Fireball Tornado Poison Ice Wizard
Tesla Fireball Rocket The Log Ice Wizard
Fireball Rocket Tesla Tornado Poison The Log
Tesla
Rocket Tornado Tesla Fireball The Log
Tesla Fireball Tornado Poison
Tesla Fireball Tornado The Log Ice Wizard
Tornado Poison The Log Tesla Fireball Ice Wizard
Tesla Tornado
Tesla Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Poison Tesla Rocket The Log Miner
Rocket The Log
Rocket Tesla Fireball Tornado The Log
Tesla
Fireball Rocket Poison Tesla Tornado Ice Wizard
Rocket Tesla Fireball Ice Wizard
Tesla
Rocket Fireball Tornado Poison The Log
Tesla
Tesla
Rocket Fireball Tornado Poison The Log
Rocket Tesla Fireball
Tesla Fireball
Tesla Fireball Rocket Tornado Poison The Log
Poison Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket The Log
Fireball Poison Tornado The Log Miner Ice Wizard
Rocket Fireball Poison The Log Miner
Fireball Rocket Poison The Log
Fireball Rocket Poison The Log
Fireball Poison Rocket Tornado Ice Wizard
Tornado Poison The Log
Fireball Poison The Log Tornado Ice Wizard
Fireball Poison The Log Miner Tornado
Rocket Fireball Tornado Poison
Rocket Poison Miner Fireball Tornado The Log
Fireball Poison Rocket Tornado
Rocket Poison Fireball The Log Miner
Fireball Rocket Poison
Fireball Poison The Log
Rocket Fireball Poison The Log
Fireball Rocket Poison The Log
Fireball Rocket Tornado Poison
Rocket
Rocket Fireball Poison The Log
Rocket Fireball Tornado Poison The Log Miner
Rocket Fireball Poison The Log
Rocket Fireball Tornado Poison
Rocket Tornado The Log
Rocket Fireball Poison The Log
Tornado Poison The Log Fireball Ice Wizard
Fireball Poison The Log Miner Tornado Ice Wizard
Fireball Tornado Poison The Log Miner
Fireball Rocket Poison Miner Tornado The Log
Poison Fireball Tornado Ice Wizard
Rocket Fireball Poison
Fireball
Poison Fireball Rocket The Log Miner
Rocket Fireball Poison
Rocket Fireball Poison The Log
Fireball Rocket
Fireball Rocket Poison Tornado Ice Wizard
The Log Fireball
Fireball Poison Miner Rocket
The Log Fireball Poison
Rocket Fireball Tornado Poison
Fireball Rocket Tornado Poison The Log
Fireball Rocket Tornado Poison
Poison Fireball Rocket Tornado The Log Miner

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