My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Miner Princess Inferno Dragon
Zap
Fire Spirit Princess Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Princess Electro Wizard
The Log
Fire Spirit Barbarians Princess
Earthquake
Barbarians
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Barbarians Miner Princess Electro Wizard Inferno Dragon
Fireball
Barbarians Princess Electro Wizard Inferno Dragon
Poison
Barbarians Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Miner Princess Fireball Electro Wizard Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Miner Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Inferno Dragon
Barbarians
Fireball
The Log Miner Princess Electro Wizard
The Log
Fireball Miner Princess
Miner
Fire Spirit Fireball The Log Electro Wizard Inferno Dragon
Princess
Fireball The Log
Electro Wizard
Fireball Miner
Inferno Dragon
Fire Spirit Miner

Defense Synergies 1 10

Fire Spirit
The Log Electro Wizard
Barbarians
Fireball
The Log Miner Princess Electro Wizard
The Log
Fireball Fire Spirit Miner Princess Electro Wizard Inferno Dragon
Miner
Fireball The Log
Princess
Fireball The Log
Electro Wizard
Fire Spirit Fireball The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Barbarians Inferno Dragon The Log Electro Wizard
Barbarians Fire Spirit Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Electro Wizard
Barbarians Fireball The Log Princess
Fireball The Log Fire Spirit Electro Wizard
Electro Wizard Inferno Dragon Fire Spirit Fireball Princess
Barbarians Fireball The Log Electro Wizard
Barbarians Inferno Dragon Princess
Fire Spirit Barbarians Miner Electro Wizard
Barbarians Electro Wizard Fireball The Log Princess
Inferno Dragon Fireball Princess Electro Wizard
Barbarians Fire Spirit Fireball The Log Electro Wizard
Fire Spirit Fireball Barbarians The Log Princess Electro Wizard
Barbarians Inferno Dragon Electro Wizard
Barbarians Fireball The Log Electro Wizard Inferno Dragon
Barbarians Fireball Electro Wizard
Fire Spirit Fireball Barbarians The Log Electro Wizard
The Log Fire Spirit Barbarians Fireball Princess Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Fire Spirit Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Wizard
Fireball Electro Wizard The Log Miner Inferno Dragon
Barbarians The Log Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians Inferno Dragon
Fire Spirit Fireball Princess Electro Wizard
Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon
Electro Wizard Barbarians Fireball The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball
Barbarians Fireball Princess
Barbarians Electro Wizard Fireball The Log Inferno Dragon
Barbarians Fireball The Log Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Miner Princess Electro Wizard
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Princess
Fire Spirit The Log Princess
Fireball The Log Fire Spirit Princess
Fireball The Log Miner
Fire Spirit Fireball Electro Wizard
Miner Fireball The Log Princess Electro Wizard
Fireball Fire Spirit Princess
Fire Spirit Fireball The Log Miner Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fire Spirit Fireball The Log Princess Electro Wizard
Fire Spirit Fireball The Log Miner Princess
Fireball The Log
Fireball Princess
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball Princess
Inferno Dragon
Fireball The Log Miner Princess Electro Wizard
Fireball The Log Miner Princess
Fireball Miner The Log
Fire Spirit Fireball Princess Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Miner
Fireball Princess Electro Wizard
Fireball The Log Princess
Electro Wizard Fire Spirit Barbarians Fireball Princess
Fireball Fire Spirit Princess Electro Wizard
The Log Fireball
Fireball Miner Princess Electro Wizard
The Log Fireball Princess
Fireball
Fireball The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball The Log Miner Princess Electro Wizard

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