My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Miner
Giant Snowball
Fire Spirit Bomber Archers Miner Princess
Zap
Fire Spirit Bomber Archers Inferno Tower Princess
Barbarian Barrel
Fire Spirit Bomber Archers Knight Inferno Tower Princess
The Log
Fire Spirit Bomber Archers Princess
Earthquake
Bomber Archers Inferno Tower
Arrows
Fire Spirit Bomber Archers Princess
Royal Delivery
Fire Spirit Bomber Archers Knight Miner Princess
Fireball
Bomber Archers Inferno Tower Princess
Poison
Bomber Archers Inferno Tower Princess
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Knight Miner Princess Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight
Bomber
Knight Miner
Archers
Knight Miner
Knight
Archers Princess Fire Spirit Bomber Fireball Miner
Fireball
Knight Miner Princess
Inferno Tower
Miner
Fire Spirit Bomber Archers Knight Fireball
Princess
Knight Fireball

Defense Synergies 5 8

Fire Spirit
Knight Inferno Tower
Bomber
Knight Miner
Archers
Knight Inferno Tower
Knight
Fire Spirit Bomber Archers Inferno Tower Princess Fireball
Fireball
Knight Inferno Tower Miner Princess
Inferno Tower
Knight Fire Spirit Archers Fireball Princess
Miner
Bomber Fireball
Princess
Knight Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Inferno Tower
Inferno Tower Bomber Knight
Inferno Tower Fire Spirit Bomber Archers Knight
Inferno Tower Bomber Knight
Bomber Fireball Princess
Fireball Fire Spirit Bomber Archers
Inferno Tower Fire Spirit Archers Fireball Princess
Fireball Inferno Tower
Inferno Tower Princess
Knight Fire Spirit Bomber Archers Inferno Tower Miner
Archers Bomber Knight Fireball Princess
Inferno Tower Archers Fireball Princess
Inferno Tower Fire Spirit Bomber Knight Fireball
Fire Spirit Bomber Fireball Princess
Inferno Tower Knight
Inferno Tower Fireball
Bomber Knight Fireball Inferno Tower
Fire Spirit Fireball Bomber Archers Knight
Fire Spirit Bomber Archers Knight Fireball Princess
Inferno Tower
Bomber Fire Spirit Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Inferno Tower
Fireball Bomber Archers Knight Miner
Knight Inferno Tower
Knight Fireball Inferno Tower
Inferno Tower Knight
Fire Spirit Fireball Archers Princess
Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Knight Fireball Inferno Tower
Inferno Tower
Knight Inferno Tower
Fireball
Knight Fireball Inferno Tower
Bomber Archers Fireball Princess
Inferno Tower Bomber Archers Knight Fireball
Bomber Archers Fireball Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Miner Princess
Fireball Miner
Knight Fireball
Bomber Fireball Fire Spirit
Fireball Fire Spirit Princess
Fire Spirit Bomber Archers Princess
Fireball Fire Spirit Princess
Fireball Miner
Fire Spirit Fireball
Miner Knight Fireball Princess
Fireball Fire Spirit Archers Princess
Fire Spirit Knight Fireball Miner Princess
Fireball Princess
Princess Fireball
Bomber Fireball Princess
Fireball Princess
Fireball
Bomber
Fire Spirit Bomber Archers Fireball Princess
Fire Spirit Bomber Fireball Miner Princess
Fireball
Fireball Princess
Fireball
Fire Spirit Bomber Fireball Princess
Fireball Miner Princess
Fireball Miner Princess
Fireball Miner
Fire Spirit Archers Fireball Princess
Fireball
Fireball
Bomber Fireball Miner
Fireball Princess
Fireball Princess
Fire Spirit Archers Fireball Princess
Fireball Fire Spirit Archers Princess
Fireball
Fireball Miner Knight Princess
Bomber Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Miner Princess

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