My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Goblins Spear Goblins Miner Princess
Zap
Goblins Spear Goblins Princess
Barbarian Barrel
Goblins Spear Goblins Princess Ice Wizard
The Log
Goblins Spear Goblins Mini P.E.K.K.A Princess
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Princess
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Miner Princess Ice Wizard
Fireball
Princess Ice Wizard
Poison
Spear Goblins Princess Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap The Log Miner Princess Ice Wizard Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Spear Goblins
Miner Zap Mini P.E.K.K.A Princess
Zap
Miner Goblins Spear Goblins Mini P.E.K.K.A The Log Princess Ice Wizard
Mini P.E.K.K.A
Spear Goblins Zap The Log Princess Ice Wizard
The Log
Zap Mini P.E.K.K.A Miner Princess
Miner
Goblins Spear Goblins Zap The Log
Princess
Spear Goblins Zap Mini P.E.K.K.A The Log
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 18

Goblins
Zap The Log Princess Ice Wizard
Spear Goblins
Zap Mini P.E.K.K.A The Log Ice Wizard
Zap
Mini P.E.K.K.A Goblins Spear Goblins The Log Miner Princess Ice Wizard
Mini P.E.K.K.A
Zap The Log Spear Goblins Princess Ice Wizard
The Log
Mini P.E.K.K.A Goblins Spear Goblins Zap Miner Princess Ice Wizard
Miner
Zap The Log
Princess
Goblins Zap Mini P.E.K.K.A The Log Ice Wizard
Ice Wizard
Goblins Spear Goblins Zap Mini P.E.K.K.A The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Mini P.E.K.K.A Goblins Zap The Log Ice Wizard
Mini P.E.K.K.A Goblins Ice Wizard
Mini P.E.K.K.A Goblins Ice Wizard
Mini P.E.K.K.A The Log Princess
The Log Goblins Spear Goblins Zap Ice Wizard
Spear Goblins Zap Princess Ice Wizard
Zap The Log
Mini P.E.K.K.A Goblins Princess Ice Wizard
Goblins Spear Goblins Mini P.E.K.K.A Miner Ice Wizard
Goblins Ice Wizard Spear Goblins Zap The Log Princess
Spear Goblins Zap Princess Ice Wizard
Mini P.E.K.K.A Zap The Log Ice Wizard
Goblins Zap Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Goblins Mini P.E.K.K.A
Goblins Spear Goblins Zap The Log Ice Wizard
Zap The Log Spear Goblins Princess Ice Wizard
Mini P.E.K.K.A
Goblins Spear Goblins Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Zap
Zap Mini P.E.K.K.A The Log Miner
Goblins Spear Goblins Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Zap Princess Ice Wizard
Mini P.E.K.K.A Goblins Spear Goblins Ice Wizard
Mini P.E.K.K.A
Zap Goblins Spear Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Princess
Goblins Spear Goblins Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Miner Princess Ice Wizard
The Log Miner
The Log
Zap The Log
Spear Goblins Zap Princess Ice Wizard
The Log Princess
The Log Zap Princess Ice Wizard
The Log Miner Zap
Goblins Mini P.E.K.K.A
Miner Zap The Log Princess
Zap Princess
The Log Miner Princess
Princess
Princess Zap The Log
Spear Goblins Zap The Log Princess
The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Princess
Zap The Log Miner Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess Ice Wizard
The Log Miner Zap Princess Ice Wizard
Zap The Log Miner Princess
Miner Zap The Log
Zap Princess Ice Wizard
Zap
Mini P.E.K.K.A
Zap The Log Miner
Zap Princess
The Log Princess
Zap Spear Goblins Princess
Zap Princess Ice Wizard
The Log
Miner Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Zap The Log Princess
Zap Princess
Zap The Log Miner Princess

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