My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Miner Lumberjack
Zap
Mortar Prince
Barbarian Barrel
Mortar Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Mortar
Arrows
Royal Delivery
Wizard Prince Miner Lumberjack
Fireball
Mortar Wizard Lumberjack
Poison
Mortar Wizard
Lightning
Mortar Wizard Prince Lumberjack
Rocket
Mortar Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Mortar Lumberjack Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Mortar

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Miner Mortar The Log Lumberjack Mega Knight
Mortar
Miner Zap The Log
Wizard
Prince Miner Lumberjack Mega Knight
Prince
Zap Mega Knight Wizard The Log Miner Lumberjack
The Log
Zap Mortar Prince Miner Lumberjack Mega Knight
Miner
Zap Mortar Wizard Prince The Log Lumberjack Mega Knight
Lumberjack
Zap Wizard Prince The Log Miner Mega Knight
Mega Knight
Prince Zap Wizard The Log Miner Lumberjack

Defense Synergies 2 16

Zap
Mega Knight Mortar Prince The Log Miner Lumberjack
Mortar
Zap Wizard The Log Lumberjack
Wizard
Mortar Prince The Log Lumberjack Mega Knight
Prince
The Log Zap Wizard
The Log
Prince Zap Mortar Wizard Miner Lumberjack Mega Knight
Miner
Zap The Log Mega Knight
Lumberjack
Zap Mortar Wizard The Log
Mega Knight
Zap Wizard The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Wizard The Log
Lumberjack Zap Mortar Prince The Log Mega Knight
Mortar Prince Lumberjack Mega Knight
Prince Lumberjack Mortar Mega Knight
Prince The Log Lumberjack Mega Knight
The Log Zap Lumberjack Mega Knight
Zap Mortar Wizard
Zap The Log Mega Knight
Mortar Prince Lumberjack
Prince Miner Lumberjack Mega Knight
Zap Wizard The Log Lumberjack Mega Knight
Zap Wizard
Mortar Prince Lumberjack Mega Knight Zap Wizard The Log
Wizard Mega Knight Zap Mortar Prince The Log Lumberjack
Mortar Prince Lumberjack Mega Knight
Zap Mortar Prince The Log Lumberjack Mega Knight
Wizard Mega Knight Mortar Prince Lumberjack
Mortar Mega Knight Zap Wizard Prince The Log Lumberjack
Zap Mortar Wizard The Log Lumberjack Mega Knight
Mortar Prince Lumberjack
Wizard Mega Knight Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Prince
Zap Mortar Wizard Prince The Log Miner Lumberjack Mega Knight
Lumberjack Mega Knight Zap Prince The Log
Prince Lumberjack Mega Knight Zap The Log
Prince Lumberjack Mega Knight
Wizard Zap
Prince Lumberjack
Mega Knight Prince Lumberjack
Zap Mega Knight Mortar Prince The Log
Mega Knight Prince Lumberjack
Mega Knight Zap Prince The Log
Prince Mega Knight Wizard Lumberjack
Wizard Mega Knight
Zap Mortar Prince The Log Lumberjack
Mega Knight Zap Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Zap The Log Miner
The Log Miner
Prince The Log
Wizard Zap Mortar The Log Mega Knight
Wizard Zap
Mortar Wizard The Log
The Log Zap Wizard
The Log Miner Zap Mortar Wizard
Prince Lumberjack
Miner Zap Mortar Wizard Prince The Log
Zap Wizard
Mortar The Log Miner
Mortar
Zap Mortar Prince The Log
Zap Mortar Wizard The Log
Mortar Wizard The Log Mega Knight
Mortar
Zap Mortar Wizard Prince The Log Mega Knight
Zap Mortar Wizard The Log Miner Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Zap Mortar The Log
Zap The Log Mortar Wizard Mega Knight
Mortar The Log Miner Zap Wizard
Zap Mortar Wizard Prince The Log Miner Mega Knight
Miner Zap Mortar The Log
Zap Wizard
Zap Wizard
Zap Mortar Wizard The Log Miner Mega Knight
Zap
Prince Mega Knight
Wizard The Log
Zap Prince
Zap Wizard
The Log
Miner Wizard Prince Lumberjack Mega Knight
The Log Zap Mortar Wizard
Zap
Prince Mega Knight
Zap The Log
Zap
Zap Mortar Prince The Log Miner Mega Knight

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