My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Earthquake
Arrows
Royal Delivery
Miner Electro Wizard Inferno Dragon Magic Archer
Fireball
Electro Wizard Inferno Dragon Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Ice Golem Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Poison The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Poison Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Tornado Miner Poison Electro Wizard Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Tornado Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Miner Electro Wizard Magic Archer
Tornado
Magic Archer Poison The Log
Poison
Miner Tornado The Log
The Log
Tornado Poison Miner Magic Archer
Miner
Poison Ice Golem The Log Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Ice Golem Miner Magic Archer
Inferno Dragon
Miner
Magic Archer
Tornado Ice Golem The Log Miner Electro Wizard

Defense Synergies 1 18

Ice Golem
Tornado Poison The Log Electro Wizard Inferno Dragon Magic Archer
Tornado
Magic Archer Ice Golem Poison The Log Electro Wizard Inferno Dragon
Poison
Ice Golem Tornado The Log Electro Wizard
The Log
Ice Golem Tornado Poison Miner Electro Wizard Inferno Dragon Magic Archer
Miner
The Log
Electro Wizard
Ice Golem Tornado Poison The Log Inferno Dragon Magic Archer
Inferno Dragon
Ice Golem Tornado The Log Electro Wizard
Magic Archer
Tornado Ice Golem The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log Electro Wizard Magic Archer
Inferno Dragon The Log Electro Wizard
Tornado Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Tornado Poison The Log
Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Inferno Dragon Poison Magic Archer
Ice Golem Poison The Log Electro Wizard Magic Archer
Inferno Dragon Tornado
Tornado Ice Golem Miner Electro Wizard
Poison Electro Wizard Ice Golem Tornado The Log Magic Archer
Inferno Dragon Tornado Poison Electro Wizard Magic Archer
The Log Electro Wizard
Tornado Poison The Log Electro Wizard Magic Archer
Inferno Dragon Electro Wizard
Tornado The Log Electro Wizard Inferno Dragon
Tornado Poison Electro Wizard
Tornado The Log Electro Wizard Magic Archer
Tornado Poison The Log Ice Golem Electro Wizard Inferno Dragon Magic Archer
Tornado Electro Wizard Inferno Dragon
Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Electro Wizard
Poison Electro Wizard Ice Golem The Log Miner Inferno Dragon Magic Archer
Ice Golem The Log Electro Wizard
Ice Golem Tornado The Log Electro Wizard
Inferno Dragon
Poison Ice Golem Tornado Electro Wizard Magic Archer
Ice Golem Electro Wizard
Inferno Dragon
Electro Wizard Ice Golem Tornado Poison The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon
Tornado Poison The Log Electro Wizard
Ice Golem
Magic Archer
Electro Wizard Ice Golem Tornado Poison The Log Inferno Dragon Magic Archer
Poison Ice Golem The Log Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem The Log
Poison Tornado The Log Miner Electro Wizard Magic Archer
Poison The Log Miner Magic Archer
Ice Golem Poison The Log
Poison The Log Magic Archer
Poison Ice Golem Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Ice Golem Tornado Magic Archer
Poison The Log Miner Tornado
Tornado Poison Electro Wizard
Poison Miner Tornado The Log Electro Wizard Magic Archer
Poison Tornado Magic Archer
Poison Ice Golem The Log Miner Magic Archer
Poison Magic Archer
Ice Golem Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Tornado Poison
Poison The Log Electro Wizard Magic Archer
Tornado Poison The Log Miner Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Poison The Log
Ice Golem Tornado Poison The Log Magic Archer
Inferno Dragon
Poison The Log Miner Tornado Electro Wizard Magic Archer
Tornado Poison The Log Miner Magic Archer
Poison Miner Tornado The Log Magic Archer
Poison Ice Golem Tornado Electro Wizard Magic Archer
Electro Wizard Poison
Poison The Log Miner Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Magic Archer
Electro Wizard Magic Archer
Poison Tornado Electro Wizard Magic Archer
The Log
Poison Miner Electro Wizard Magic Archer
The Log Ice Golem Poison Magic Archer
Tornado Poison
Tornado Poison The Log Electro Wizard Magic Archer
Tornado Poison Electro Wizard Magic Archer
Poison Tornado The Log Miner Electro Wizard Magic Archer

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