My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Miner
Giant Snowball
Guards Baby Dragon Miner Lumberjack
Zap
Guards
Barbarian Barrel
Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Baby Dragon P.E.K.K.A Miner Lumberjack
Fireball
Wizard Baby Dragon Lumberjack
Poison
Wizard Guards
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Baby Dragon Poison Lumberjack Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Miner Baby Dragon Poison

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Poison Miner Wizard Guards Baby Dragon Lumberjack
Wizard
Giant P.E.K.K.A Miner Lumberjack
Guards
Miner Giant Lumberjack
Baby Dragon
Giant Poison P.E.K.K.A Miner Lumberjack
Poison
Giant P.E.K.K.A Miner Baby Dragon
P.E.K.K.A
Poison Wizard Baby Dragon Lumberjack
Miner
Giant Guards Poison Wizard Baby Dragon Lumberjack
Lumberjack
Giant Wizard Guards Baby Dragon P.E.K.K.A Miner

Defense Synergies 0 8

Giant
Wizard
Guards P.E.K.K.A Lumberjack
Guards
Wizard Baby Dragon Poison Lumberjack
Baby Dragon
Guards P.E.K.K.A Lumberjack
Poison
Guards
P.E.K.K.A
Wizard Baby Dragon
Miner
Lumberjack
Wizard Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Guards
Poison P.E.K.K.A Lumberjack
Guards Baby Dragon Lumberjack
Wizard Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Lumberjack
Guards Miner Lumberjack
Guards Poison Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Poison
P.E.K.K.A Lumberjack Wizard Guards
Wizard Guards Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Poison P.E.K.K.A Lumberjack
Wizard Guards Baby Dragon Lumberjack
Wizard Baby Dragon Poison Guards Lumberjack
P.E.K.K.A Lumberjack
Wizard Guards Baby Dragon Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A
Poison Wizard Baby Dragon Miner Lumberjack
Guards P.E.K.K.A Lumberjack
Guards P.E.K.K.A Lumberjack
P.E.K.K.A Guards Lumberjack
Wizard Poison Baby Dragon
Guards P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Baby Dragon Poison
P.E.K.K.A Guards
P.E.K.K.A Guards Lumberjack
P.E.K.K.A Guards Poison
P.E.K.K.A Wizard Guards Lumberjack
Wizard Baby Dragon
Guards Baby Dragon Poison P.E.K.K.A Lumberjack
Poison Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison Miner
Guards Poison
Wizard Poison Baby Dragon
Wizard Poison Baby Dragon
Wizard Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Miner Wizard
Guards Poison Lumberjack
Poison Miner Wizard
Poison Wizard Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Poison
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison Miner
Baby Dragon Poison
Wizard Poison
Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Miner Wizard Baby Dragon
Wizard Baby Dragon Poison Miner
Poison Miner Baby Dragon
Poison Wizard Baby Dragon
Wizard Guards Poison
Poison Wizard Miner
Poison
P.E.K.K.A
Wizard Poison
Guards
Poison Wizard Baby Dragon
Poison Miner Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Poison
Poison
P.E.K.K.A
Guards Baby Dragon Poison
Poison
Poison Baby Dragon Miner

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