My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Miner Bandit Inferno Dragon
Giant Snowball
Bats Minion Horde Miner Inferno Dragon
Zap
Bats Minion Horde Bandit Inferno Dragon
Barbarian Barrel
Bandit
The Log
Bandit
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Miner Bandit Inferno Dragon
Fireball
Minion Horde Bandit Inferno Dragon
Poison
Bats Minion Horde
Lightning
Ice Golem Bandit Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Poison Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Miner Bandit Poison Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Bandit Inferno Dragon
Minion Horde
Miner Ice Golem
Ice Golem
Bats Minion Horde Miner
Poison
Miner The Log
The Log
Poison Miner Bandit
Miner
Bats Minion Horde Poison Ice Golem The Log Bandit Inferno Dragon
Bandit
Bats The Log Miner
Inferno Dragon
Bats Miner

Defense Synergies 0 14

Bats
Ice Golem The Log Bandit Inferno Dragon
Minion Horde
Ice Golem The Log
Ice Golem
Bats Minion Horde Poison The Log Bandit Inferno Dragon
Poison
Ice Golem The Log
The Log
Bats Minion Horde Ice Golem Poison Miner Bandit Inferno Dragon
Miner
The Log
Bandit
Bats Ice Golem The Log
Inferno Dragon
Bats Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem The Log
Minion Horde Inferno Dragon Bats The Log Bandit
Minion Horde Bats Bandit Inferno Dragon
Minion Horde Inferno Dragon Bats Bandit
Poison The Log
The Log Bats Bandit
Bats Minion Horde Inferno Dragon Poison
Ice Golem Poison The Log Bandit
Minion Horde Inferno Dragon
Minion Horde Ice Golem Miner Bandit
Bats Minion Horde Poison Ice Golem The Log Bandit
Minion Horde Inferno Dragon Bats Poison
Minion Horde Bats The Log Bandit
Bats Minion Horde Poison The Log
Inferno Dragon Minion Horde Bandit
Minion Horde The Log Bandit Inferno Dragon
Minion Horde Bats Poison
Bats Minion Horde The Log Bandit
Poison The Log Bats Ice Golem Bandit Inferno Dragon
Inferno Dragon
Bats Minion Horde Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bandit
Poison Bandit Ice Golem The Log Miner Inferno Dragon
Bandit Bats Minion Horde Ice Golem The Log
Bats Minion Horde Ice Golem The Log Bandit
Minion Horde Bandit Inferno Dragon
Poison Bats Minion Horde Ice Golem
Bats Minion Horde Ice Golem Bandit
Minion Horde Inferno Dragon
Minion Horde Bats Ice Golem Poison The Log Bandit Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde
Poison The Log
Minion Horde Ice Golem Bandit
Minion Horde
Bats Minion Horde Ice Golem Poison The Log Inferno Dragon
Bats Poison Minion Horde Ice Golem The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Ice Golem The Log Bandit
Poison The Log Miner Bandit
Minion Horde Poison The Log Miner Bandit
Ice Golem Poison The Log
Poison Minion Horde The Log
Poison Bats Minion Horde Ice Golem
Minion Horde Poison The Log
Poison The Log Ice Golem
Poison The Log Miner Bandit
Bats Minion Horde Poison
Poison Miner Minion Horde The Log Bandit
Poison
Poison Ice Golem The Log Miner Bandit
Minion Horde Poison Bandit
Ice Golem Poison The Log
Minion Horde Poison The Log Bandit
Minion Horde Poison The Log Bandit
Poison
Bats Minion Horde
Poison The Log Bandit
Poison The Log Miner
Minion Horde Poison The Log
Poison
The Log
Minion Horde Poison The Log
Ice Golem Poison The Log
Minion Horde Inferno Dragon
Poison The Log Miner Bandit
Poison The Log Miner Bandit
Poison Miner The Log Bandit
Poison Bats Minion Horde Ice Golem
Bats Minion Horde Poison
Minion Horde
Poison Minion Horde The Log Miner Bandit
Minion Horde Poison
Minion Horde
Poison The Log
Minion Horde Bats Bandit
Poison
The Log
Poison Miner Minion Horde
The Log Ice Golem Poison
Poison
Minion Horde
Bats Minion Horde Poison The Log
Bats Poison
Poison The Log Miner Bandit

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