My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Ice Wizard Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Miner Ice Wizard Royal Ghost Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Ice Wizard Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Royal Ghost Fireball Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Ice Wizard Royal Ghost

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Miner Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard The Log Ice Wizard
The Log
Fireball P.E.K.K.A Miner Mega Knight
Miner
Fireball The Log Royal Ghost Electro Wizard Mega Knight
Ice Wizard
P.E.K.K.A
Royal Ghost
Miner Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Fireball Miner Royal Ghost Mega Knight
Mega Knight
Fireball The Log Miner Royal Ghost Electro Wizard

Defense Synergies 2 16

Fireball
The Log Miner Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A
The Log Ice Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Miner Ice Wizard Royal Ghost Electro Wizard Mega Knight
Miner
Fireball The Log Mega Knight
Ice Wizard
Fireball P.E.K.K.A The Log Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Electro Wizard
Fireball P.E.K.K.A The Log Royal Ghost Mega Knight
Mega Knight
Fireball The Log Miner Ice Wizard Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A The Log Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Ice Wizard Royal Ghost Electro Wizard Mega Knight
Electro Wizard Fireball Ice Wizard
Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Ice Wizard
Miner Ice Wizard Royal Ghost Electro Wizard Mega Knight
Ice Wizard Electro Wizard Fireball The Log Royal Ghost Mega Knight
Fireball Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Fireball The Log Ice Wizard Electro Wizard
Fireball Mega Knight P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Mega Knight The Log Ice Wizard Royal Ghost Electro Wizard
The Log Fireball Ice Wizard Royal Ghost Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Royal Ghost Mega Knight Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Miner Royal Ghost Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Mega Knight
Fireball Ice Wizard Electro Wizard
P.E.K.K.A Fireball Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Fireball The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight
Electro Wizard Fireball P.E.K.K.A The Log
Mega Knight Fireball P.E.K.K.A The Log Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Miner Ice Wizard Royal Ghost Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball The Log Mega Knight
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log Miner
Fireball Electro Wizard
Miner Fireball The Log Electro Wizard
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard Mega Knight
Fireball The Log Miner Ice Wizard Royal Ghost Electro Wizard
Fireball The Log Miner Mega Knight
Fireball Miner The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Miner Mega Knight
Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball The Log
Electro Wizard Fireball
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Miner Electro Wizard Mega Knight
The Log Fireball
Fireball
P.E.K.K.A Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Royal Ghost Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: