My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon P.E.K.K.A Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit Inferno Dragon
Giant Snowball
Bats Baby Dragon Miner Inferno Dragon
Zap
Bats Bandit Inferno Dragon
Barbarian Barrel
Bandit
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon P.E.K.K.A Miner Bandit Inferno Dragon
Fireball
Baby Dragon Bandit Inferno Dragon
Poison
Bats
Lightning
Baby Dragon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Bandit Baby Dragon Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Miner Bandit

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Baby Dragon P.E.K.K.A Bandit Inferno Dragon
Zap
P.E.K.K.A Miner Bats Baby Dragon Bandit Mega Knight
Baby Dragon
Bats Zap P.E.K.K.A Miner Bandit Inferno Dragon Mega Knight
P.E.K.K.A
Zap Bats Baby Dragon
Miner
Bats Zap Baby Dragon Bandit Inferno Dragon Mega Knight
Bandit
Bats Zap Baby Dragon Miner Mega Knight
Inferno Dragon
Mega Knight Bats Baby Dragon Miner
Mega Knight
Bats Inferno Dragon Zap Baby Dragon Miner Bandit

Defense Synergies 1 18

Bats
Zap Baby Dragon P.E.K.K.A Bandit Inferno Dragon Mega Knight
Zap
Mega Knight Bats Baby Dragon P.E.K.K.A Miner Bandit Inferno Dragon
Baby Dragon
Bats Zap P.E.K.K.A Bandit Inferno Dragon Mega Knight
P.E.K.K.A
Bats Zap Baby Dragon
Miner
Zap Mega Knight
Bandit
Bats Zap Baby Dragon Mega Knight
Inferno Dragon
Bats Zap Baby Dragon Mega Knight
Mega Knight
Zap Bats Baby Dragon Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Inferno Dragon Bats Zap Bandit Mega Knight
P.E.K.K.A Mega Knight Bats Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Bandit Mega Knight
P.E.K.K.A Mega Knight
Bats Zap Baby Dragon Bandit Mega Knight
Bats Inferno Dragon Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Miner Bandit Mega Knight
Bats Zap Baby Dragon Bandit Mega Knight
Inferno Dragon Bats Zap Baby Dragon
P.E.K.K.A Mega Knight Bats Zap Bandit
Mega Knight Bats Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Bandit Mega Knight
Zap P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Bats P.E.K.K.A
Mega Knight Bats Zap Baby Dragon Bandit
Zap Baby Dragon Bats Bandit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Bats Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap Baby Dragon Miner Inferno Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight Bats Zap
P.E.K.K.A Mega Knight Bats Zap Bandit
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Bats Zap Baby Dragon
P.E.K.K.A Bats Bandit
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Bats Baby Dragon Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Bandit
Baby Dragon Mega Knight
Bats Zap Baby Dragon P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Miner Bandit
Baby Dragon Miner Bandit
Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Miner Zap Bandit
Bats
Miner Zap Bandit
Zap Baby Dragon
Baby Dragon Miner Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Bats
Zap Baby Dragon Bandit Mega Knight
Zap Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Inferno Dragon
Miner Zap Baby Dragon Bandit
Zap Baby Dragon Miner Bandit Mega Knight
Miner Zap Baby Dragon Bandit
Bats Zap Baby Dragon
Zap Bats
Zap Miner Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Bats Bandit
Zap Baby Dragon
Miner Baby Dragon Mega Knight
Zap Baby Dragon
Zap
P.E.K.K.A Mega Knight
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon Miner Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: