My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Barbarians Musketeer Miner
Zap
Minions
Barbarian Barrel
Barbarians Musketeer Ice Wizard
The Log
Barbarians Musketeer
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer P.E.K.K.A Miner Ice Wizard
Fireball
Minions Barbarians Musketeer Ice Wizard
Poison
Minions Barbarians Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Ice Wizard Musketeer Barbarians Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Miner Ice Wizard

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant P.E.K.K.A Miner Minions Musketeer Ice Wizard
Minions
Giant Miner Zap P.E.K.K.A
Barbarians
Musketeer
Giant Zap P.E.K.K.A Miner
Giant
Zap Minions Musketeer Miner Ice Wizard
P.E.K.K.A
Zap Minions Musketeer Ice Wizard
Miner
Zap Minions Giant Musketeer
Ice Wizard
Zap Giant P.E.K.K.A

Defense Synergies 0 12

Zap
Minions Barbarians Musketeer P.E.K.K.A Miner Ice Wizard
Minions
Zap Musketeer P.E.K.K.A Ice Wizard
Barbarians
Zap
Musketeer
Zap Minions P.E.K.K.A Miner
Giant
P.E.K.K.A
Zap Minions Musketeer Ice Wizard
Miner
Zap Musketeer
Ice Wizard
Zap Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Barbarians P.E.K.K.A Zap Minions Musketeer Ice Wizard
Barbarians P.E.K.K.A Minions Musketeer Ice Wizard
Barbarians P.E.K.K.A Minions Musketeer Ice Wizard
Barbarians P.E.K.K.A
Zap Minions Musketeer Ice Wizard
Minions Musketeer Zap Ice Wizard
Zap Barbarians Musketeer P.E.K.K.A
Barbarians P.E.K.K.A Minions Musketeer Ice Wizard
Barbarians Musketeer Miner Ice Wizard
Minions Barbarians Ice Wizard Zap Musketeer
Minions Musketeer Zap Ice Wizard
Barbarians P.E.K.K.A Zap Minions Musketeer Ice Wizard
Zap Minions Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap P.E.K.K.A
Barbarians Minions Musketeer P.E.K.K.A
Zap Minions Barbarians Musketeer Ice Wizard
Zap Minions Barbarians Musketeer Ice Wizard
Barbarians P.E.K.K.A Musketeer
Minions Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Musketeer Miner
Barbarians P.E.K.K.A Zap Minions Musketeer
P.E.K.K.A Zap Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Zap Minions Musketeer Ice Wizard
P.E.K.K.A Minions Barbarians Musketeer Ice Wizard
P.E.K.K.A Barbarians
Zap P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Minions Barbarians Musketeer
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A
Barbarians Musketeer
Barbarians Zap Minions Musketeer P.E.K.K.A
Minions Zap Barbarians Musketeer P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner Ice Wizard
Miner
Barbarians Musketeer
Zap
Zap Minions Musketeer Ice Wizard
Musketeer
Zap Ice Wizard
Miner Zap
Minions Musketeer
Miner Zap Musketeer
Zap Musketeer
Musketeer Miner
Minions Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Minions
Zap Musketeer
Zap Miner
Minions Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Ice Wizard
Miner Zap Musketeer Ice Wizard
Zap Musketeer Miner
Miner Zap Musketeer
Zap Musketeer Ice Wizard
Zap Minions Musketeer
Zap Musketeer Miner
Zap
P.E.K.K.A
Zap Minions Barbarians Musketeer
Zap Musketeer Ice Wizard
Miner Musketeer
Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer Miner

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