My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Miner
Giant Snowball
Bats Goblin Gang Musketeer Miner
Zap
Bats Goblin Gang Mortar Dark Prince
Barbarian Barrel
Goblin Gang Mortar Musketeer Dark Prince
The Log
Goblin Gang Musketeer Dark Prince
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Dark Prince Miner
Fireball
Goblin Gang Mortar Musketeer
Poison
Bats Goblin Gang Mortar Musketeer
Lightning
Mortar Musketeer Dark Prince
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Miner Mortar Musketeer Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mortar Dark Prince
Zap
Miner Bats Mortar Musketeer Dark Prince The Log
Goblin Gang
Miner Mortar Dark Prince
Mortar
Miner Bats Zap Goblin Gang Musketeer Dark Prince The Log
Musketeer
Zap Mortar Dark Prince The Log Miner
Dark Prince
Bats Zap Goblin Gang Mortar Musketeer Miner
The Log
Zap Mortar Musketeer Miner
Miner
Bats Zap Goblin Gang Mortar Musketeer Dark Prince The Log

Defense Synergies 2 21

Bats
Zap Mortar Musketeer Dark Prince The Log
Zap
Bats Goblin Gang Mortar Musketeer Dark Prince The Log Miner
Goblin Gang
Musketeer Zap Mortar Dark Prince The Log Miner
Mortar
Bats Zap Goblin Gang Musketeer The Log
Musketeer
Goblin Gang The Log Bats Zap Mortar Dark Prince Miner
Dark Prince
Bats Zap Goblin Gang Musketeer The Log
The Log
Musketeer Bats Zap Goblin Gang Mortar Dark Prince Miner
Miner
Zap Goblin Gang Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Musketeer The Log
Bats Zap Goblin Gang Mortar Musketeer Dark Prince The Log
Goblin Gang Mortar Bats Musketeer Dark Prince
Bats Goblin Gang Mortar Musketeer Dark Prince
Dark Prince The Log
Goblin Gang The Log Bats Zap Musketeer Dark Prince
Bats Musketeer Zap Goblin Gang Mortar
Zap Musketeer The Log
Goblin Gang Mortar Musketeer
Goblin Gang Musketeer Dark Prince Miner
Bats Goblin Gang Zap Musketeer Dark Prince The Log
Musketeer Bats Zap Goblin Gang
Mortar Bats Zap Goblin Gang Musketeer Dark Prince The Log
Bats Zap Goblin Gang Mortar Dark Prince The Log
Goblin Gang Mortar
Zap Goblin Gang Mortar The Log
Bats Goblin Gang Mortar Musketeer Dark Prince
Mortar Bats Zap Goblin Gang Musketeer Dark Prince The Log
Zap Mortar The Log Bats Musketeer Dark Prince
Mortar Musketeer
Goblin Gang Dark Prince Bats Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince
Zap Goblin Gang Mortar Musketeer The Log Miner
Goblin Gang Bats Zap Musketeer Dark Prince The Log
Goblin Gang Dark Prince Bats Zap Musketeer The Log
Goblin Gang Musketeer Dark Prince
Bats Zap Goblin Gang Musketeer
Goblin Gang Dark Prince Bats Musketeer
Dark Prince
Zap Bats Mortar Dark Prince The Log
Goblin Gang Musketeer
Bats Musketeer Dark Prince
Zap Dark Prince The Log
Dark Prince Goblin Gang
Musketeer
Goblin Gang Bats Zap Mortar Musketeer Dark Prince The Log
Bats Zap Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer The Log
Mortar Zap Musketeer The Log Miner
The Log Miner
Musketeer Dark Prince The Log
Zap Mortar Dark Prince The Log
Bats Zap Musketeer
Mortar Musketeer The Log
The Log Zap
The Log Miner Zap Mortar
Bats Goblin Gang Musketeer
Miner Zap Mortar Musketeer Dark Prince The Log
Zap Musketeer
Mortar Musketeer The Log Miner
Mortar Musketeer
Zap Mortar Musketeer The Log
Zap Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar
Bats
Zap Mortar Musketeer Dark Prince The Log
Zap Mortar The Log Miner
Musketeer The Log
Musketeer The Log
Zap Mortar Musketeer The Log
Zap The Log Mortar Dark Prince
Mortar The Log Miner Zap Musketeer
Zap Mortar Musketeer The Log Miner
Miner Zap Mortar Musketeer The Log
Bats Zap Musketeer
Zap Bats Musketeer
Zap Mortar Musketeer The Log Miner
Zap
The Log
Zap Bats Goblin Gang Musketeer Dark Prince
Zap Musketeer
The Log
Miner Goblin Gang Musketeer Dark Prince
The Log Zap Mortar Musketeer
Zap
Musketeer Dark Prince
Zap Bats Goblin Gang Musketeer The Log
Bats Zap Musketeer
Zap Mortar Musketeer Dark Prince The Log Miner

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