My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Barbarians Musketeer Miner
Zap
Fire Spirit Mortar
Barbarian Barrel
Fire Spirit Knight Mortar Barbarians Musketeer
The Log
Fire Spirit Barbarians Musketeer
Earthquake
Mortar Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Barbarians Musketeer Miner
Fireball
Mortar Barbarians Musketeer
Poison
Mortar Barbarians Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Miner Mortar Musketeer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Mortar
Zap
Miner Fire Spirit Knight Mortar Musketeer The Log
Knight
Mortar Musketeer Fire Spirit Zap The Log Miner
Mortar
Knight Miner Fire Spirit Zap Musketeer The Log
Barbarians
Musketeer
Knight Zap Mortar The Log Miner
The Log
Zap Knight Mortar Musketeer Miner
Miner
Fire Spirit Zap Mortar Knight Musketeer The Log

Defense Synergies 3 14

Fire Spirit
Knight Zap The Log
Zap
Fire Spirit Knight Mortar Barbarians Musketeer The Log Miner
Knight
Fire Spirit Musketeer Zap Mortar The Log
Mortar
Zap Knight Musketeer The Log
Barbarians
Zap
Musketeer
Knight The Log Zap Mortar Miner
The Log
Musketeer Fire Spirit Zap Knight Mortar Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Musketeer The Log
Barbarians Zap Knight Mortar Musketeer The Log
Mortar Barbarians Fire Spirit Knight Musketeer
Barbarians Knight Mortar Musketeer
Barbarians The Log
The Log Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Mortar
Zap Barbarians Musketeer The Log
Barbarians Mortar Musketeer
Knight Fire Spirit Barbarians Musketeer Miner
Barbarians Zap Knight Musketeer The Log
Musketeer Zap
Mortar Barbarians Fire Spirit Zap Knight Musketeer The Log
Fire Spirit Zap Mortar Barbarians The Log
Barbarians Knight Mortar
Barbarians Zap Mortar The Log
Barbarians Knight Mortar Musketeer
Fire Spirit Mortar Zap Knight Barbarians Musketeer The Log
Zap Mortar The Log Fire Spirit Knight Barbarians Musketeer
Barbarians Mortar Musketeer
Fire Spirit Knight Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Zap Knight Mortar Musketeer The Log Miner
Barbarians Zap Knight Musketeer The Log
Zap Knight Barbarians Musketeer The Log
Barbarians Knight Musketeer
Fire Spirit Zap Musketeer
Knight Barbarians Musketeer
Knight Barbarians
Zap Knight Mortar Barbarians The Log
Barbarians Musketeer
Knight Barbarians Musketeer
Zap Barbarians The Log
Barbarians Knight
Barbarians Musketeer
Barbarians Zap Knight Mortar Musketeer The Log
Zap Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer The Log
Mortar Zap Musketeer The Log Miner
The Log Miner
Knight Barbarians Musketeer The Log
Fire Spirit Zap Mortar The Log
Fire Spirit Zap Musketeer
Fire Spirit Mortar Musketeer The Log
The Log Fire Spirit Zap
The Log Miner Zap Mortar
Fire Spirit Musketeer
Miner Zap Knight Mortar Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Knight Mortar Musketeer The Log Miner
Mortar Musketeer
Zap Mortar Musketeer The Log
Zap Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar
Fire Spirit Zap Mortar Musketeer The Log
Fire Spirit Zap Mortar The Log Miner
Musketeer The Log
Musketeer The Log
Zap Mortar Barbarians Musketeer The Log
Zap The Log Fire Spirit Mortar
Mortar The Log Miner Zap Musketeer
Zap Mortar Musketeer The Log Miner
Miner Zap Mortar Musketeer The Log
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Mortar Musketeer The Log Miner
Zap
The Log
Zap Fire Spirit Barbarians Musketeer
Fire Spirit Zap Musketeer
The Log
Miner Knight Musketeer
The Log Zap Mortar Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Mortar Musketeer The Log Miner

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