My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Miner
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider Miner
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Barbarians Wizard
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider Wizard Bowler Miner
Fireball
Minions Barbarians Hog Rider Wizard Bowler
Poison
Minions Barbarians Wizard
Lightning
Wizard Bowler
Rocket
Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Miner Hog Rider Barbarians Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Miner Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Giant Bowler
Minions
Hog Rider Giant Miner Bowler
Barbarians
Hog Rider
Hog Rider
Fire Spirit Minions Barbarians Giant Wizard Bowler
Giant
Minions Miner Fire Spirit Hog Rider Wizard Bowler
Wizard
Hog Rider Giant Miner
Bowler
Fire Spirit Minions Hog Rider Giant Miner
Miner
Fire Spirit Minions Giant Wizard Bowler

Defense Synergies 0 1

Fire Spirit
Minions
Bowler
Barbarians
Hog Rider
Giant
Wizard
Bowler
Minions
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Wizard
Barbarians Minions
Barbarians Bowler Fire Spirit Minions
Barbarians Minions Bowler
Barbarians Bowler
Bowler Fire Spirit Minions
Minions Fire Spirit Wizard
Bowler Barbarians
Barbarians Minions
Fire Spirit Barbarians Bowler Miner
Minions Barbarians Wizard Bowler
Minions Wizard
Barbarians Bowler Fire Spirit Minions Wizard
Fire Spirit Wizard Bowler Minions Barbarians
Barbarians
Barbarians Bowler
Barbarians Wizard Minions Bowler
Fire Spirit Minions Barbarians Wizard Bowler
Wizard Fire Spirit Minions Barbarians Bowler
Barbarians
Wizard Bowler Fire Spirit Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler
Wizard Bowler Miner
Barbarians Minions Bowler
Bowler Barbarians
Barbarians Bowler
Fire Spirit Wizard Minions
Minions Barbarians Bowler
Barbarians
Minions Barbarians
Barbarians
Minions Barbarians Bowler
Barbarians Bowler
Barbarians Bowler Wizard
Wizard Barbarians Bowler
Barbarians Minions Bowler
Minions Bowler Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Miner
Miner
Barbarians
Wizard Fire Spirit Bowler
Wizard Fire Spirit Minions
Fire Spirit Wizard Bowler
Fire Spirit Wizard Bowler
Miner Wizard
Fire Spirit Minions Bowler
Miner Wizard Bowler
Fire Spirit Wizard
Fire Spirit Bowler Miner
Minions
Wizard Bowler
Wizard Bowler
Minions
Fire Spirit Wizard Bowler
Fire Spirit Wizard Bowler Miner
Minions Bowler
Wizard
Bowler
Barbarians
Fire Spirit Wizard Bowler
Miner Wizard Bowler
Wizard Bowler Miner
Miner
Fire Spirit Wizard
Minions Wizard
Bowler
Wizard Miner
Wizard Bowler
Fire Spirit Minions Barbarians
Fire Spirit Wizard
Miner Wizard Bowler
Wizard Bowler
Minions Bowler
Bowler Miner

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