My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Miner
Giant Snowball
Minions Goblin Gang Skeleton Army Miner
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Knight Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Knight Minions Goblin Gang Skeleton Army Miner
Fireball
Minions Goblin Gang Skeleton Army
Poison
Minions Goblin Gang Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Skeleton Army Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Skeleton Army Miner Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner
Knight
Minions Goblin Gang Arrows Poison Miner
Minions
Knight Miner
Goblin Gang
Knight Miner
Rocket
Miner
Skeleton Army
Poison
Miner Knight
Miner
Minions Goblin Gang Poison Arrows Knight Rocket

Defense Synergies 2 5

Arrows
Knight
Knight
Minions Goblin Gang Arrows Skeleton Army Poison
Minions
Knight
Goblin Gang
Knight Skeleton Army Miner
Rocket
Skeleton Army
Knight Goblin Gang
Poison
Knight
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions
Skeleton Army Knight Minions Goblin Gang
Goblin Gang Rocket Skeleton Army Knight Minions
Skeleton Army Knight Minions Goblin Gang
Arrows Rocket Skeleton Army Poison
Arrows Goblin Gang Skeleton Army Minions
Minions Rocket Arrows Goblin Gang Poison
Rocket Arrows Poison
Minions Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Miner
Minions Goblin Gang Skeleton Army Poison Arrows Knight
Arrows Minions Goblin Gang Poison
Skeleton Army Knight Minions Goblin Gang Rocket
Rocket Skeleton Army Arrows Minions Goblin Gang Poison
Skeleton Army Knight Goblin Gang
Rocket Skeleton Army Goblin Gang
Arrows Knight Minions Goblin Gang Skeleton Army Poison
Arrows Knight Minions Goblin Gang Skeleton Army
Arrows Poison Knight Minions
Goblin Gang Skeleton Army Arrows Knight Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Poison Arrows Knight Goblin Gang Rocket Miner
Goblin Gang Skeleton Army Knight Minions Rocket
Goblin Gang Rocket Skeleton Army Knight
Knight Goblin Gang Skeleton Army
Arrows Rocket Poison Minions Goblin Gang
Goblin Gang Rocket Skeleton Army Knight Minions
Knight Skeleton Army
Rocket Knight Minions Skeleton Army Poison
Goblin Gang Skeleton Army
Knight Minions
Rocket Skeleton Army Arrows Poison
Rocket Skeleton Army Knight Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Knight Minions Rocket Poison
Arrows Minions Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Rocket
Arrows Poison Miner
Rocket Arrows Poison Miner
Arrows Knight Rocket Poison
Rocket Poison Arrows
Arrows Poison Minions Rocket
Arrows Poison
Arrows Poison
Arrows Poison Miner
Rocket Minions Goblin Gang Poison
Rocket Poison Miner Arrows Knight
Poison Arrows Rocket
Rocket Poison Knight Miner
Arrows Minions Rocket Poison
Arrows Poison
Rocket Arrows Poison
Arrows Rocket Poison
Arrows Rocket Poison
Minions Rocket
Rocket Arrows Poison
Rocket Arrows Poison Miner
Rocket Minions Poison
Rocket Arrows Poison
Rocket
Rocket Arrows Poison
Arrows Poison
Arrows Poison Miner
Arrows Poison Miner
Rocket Poison Miner Arrows
Poison Arrows
Rocket Minions Poison
Poison Arrows Rocket Miner
Rocket Arrows Poison
Rocket Arrows Poison
Minions Goblin Gang Rocket Skeleton Army
Rocket Poison Arrows
Arrows
Poison Miner Knight Goblin Gang Rocket
Arrows Poison
Rocket Arrows Poison
Minions Goblin Gang Rocket Poison
Rocket Poison
Poison Rocket Miner

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