My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Ice Wizard Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Miner Ice Wizard Royal Ghost Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Royal Ghost Poison Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Miner Ice Wizard Royal Ghost

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Poison Ice Wizard Royal Ghost Mega Knight
Poison
P.E.K.K.A Miner Zap Royal Ghost Mega Knight
P.E.K.K.A
Zap Poison Electro Wizard Ice Wizard
Miner
Zap Poison Royal Ghost Electro Wizard Mega Knight
Ice Wizard
Zap P.E.K.K.A
Royal Ghost
Zap Poison Miner Electro Wizard Mega Knight
Electro Wizard
Zap P.E.K.K.A Miner Royal Ghost Mega Knight
Mega Knight
Zap Poison Miner Royal Ghost Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Poison P.E.K.K.A Miner Ice Wizard Royal Ghost
Poison
Zap Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A
Zap Ice Wizard Electro Wizard
Miner
Zap Mega Knight
Ice Wizard
Zap Poison P.E.K.K.A Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Poison P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Zap Poison Miner Ice Wizard Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Poison P.E.K.K.A Mega Knight
Zap Ice Wizard Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Poison Ice Wizard
Zap Poison P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Ice Wizard
Miner Ice Wizard Royal Ghost Electro Wizard Mega Knight
Poison Ice Wizard Electro Wizard Zap Royal Ghost Mega Knight
Zap Poison Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Zap Ice Wizard Electro Wizard
Mega Knight Zap Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Poison P.E.K.K.A Electro Wizard
Mega Knight Zap Ice Wizard Royal Ghost Electro Wizard
Zap Poison Ice Wizard Royal Ghost Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Royal Ghost Mega Knight Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Miner Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight
Poison Zap Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Poison
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Poison Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Electro Wizard Zap Poison P.E.K.K.A
Poison Mega Knight Zap P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Miner Ice Wizard Royal Ghost Electro Wizard
Poison Miner
Poison
Poison Zap Mega Knight
Poison Zap Ice Wizard
Poison
Poison Zap Ice Wizard
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Electro Wizard
Poison Zap
Poison Miner
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Zap Poison Electro Wizard Mega Knight
Zap Poison Miner Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Ice Wizard Mega Knight
Poison Miner Zap Ice Wizard Royal Ghost Electro Wizard
Zap Poison Miner Mega Knight
Poison Miner Zap
Poison Zap Ice Wizard Electro Wizard
Zap Electro Wizard Poison
Poison Zap Miner Mega Knight
Zap Poison Electro Wizard
P.E.K.K.A Mega Knight
Poison
Zap Electro Wizard
Poison Zap Ice Wizard Electro Wizard
Poison Miner Electro Wizard Mega Knight
Zap Poison
Zap Poison
P.E.K.K.A Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Miner Royal Ghost Electro Wizard Mega Knight

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